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How much "dungeon crawl" do you like in a campaign?
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<blockquote data-quote="Stormborn" data-source="post: 1816003" data-attributes="member: 14041"><p>I said 60%, but I honestly have no idea because I have never gotten to play anything like a dungeon crawl. The exception being Sunless Citadel, which was my first pen and paper RPG experiance and the only thing that ever seemed remotely like a "dungeon crawl" in the last 3-4 years of gaming. This is mainly due to the make up the players, particularly the other person who tend to DM other than myself. (We tease her about being a LARPer.) The other person in the group who DMs on occasion seems to be want to PLAY more dungeon crawl style games, but never RUNS a game that way. While occasionally we have played one shots that were supposed to be dungeon- crawly in nature, it never really felt that way to me.</p><p></p><p>I would love to play a "site based adventure" with a logical enviroment and a story driven motive for adventuring there. No static orcs sitting around for no good reason who never leave that area no matter what happens around them, no random dungeons, no random treasure, I want it to make sense. </p><p></p><p> I have read a significant portion of Banewarrens, with the intent of cannabilizing for my game or tryign to talk them into palying it some day, and thats the kind of thing I have in mind when I say "dungeon crawl" and thats the kind of game I would like to play.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1816003, member: 14041"] I said 60%, but I honestly have no idea because I have never gotten to play anything like a dungeon crawl. The exception being Sunless Citadel, which was my first pen and paper RPG experiance and the only thing that ever seemed remotely like a "dungeon crawl" in the last 3-4 years of gaming. This is mainly due to the make up the players, particularly the other person who tend to DM other than myself. (We tease her about being a LARPer.) The other person in the group who DMs on occasion seems to be want to PLAY more dungeon crawl style games, but never RUNS a game that way. While occasionally we have played one shots that were supposed to be dungeon- crawly in nature, it never really felt that way to me. I would love to play a "site based adventure" with a logical enviroment and a story driven motive for adventuring there. No static orcs sitting around for no good reason who never leave that area no matter what happens around them, no random dungeons, no random treasure, I want it to make sense. I have read a significant portion of Banewarrens, with the intent of cannabilizing for my game or tryign to talk them into palying it some day, and thats the kind of thing I have in mind when I say "dungeon crawl" and thats the kind of game I would like to play. [/QUOTE]
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How much "dungeon crawl" do you like in a campaign?
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