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General Tabletop Discussion
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How Much Dungeon Crawling Do You Do?
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<blockquote data-quote="Oofta" data-source="post: 8088028" data-attributes="member: 6801845"><p>But that is how [USER=27385]@aco175[/USER] is interpreting it. I mean, yes, I agree that my haunted house was a dungeon, and an exception to my general "no dungeon" rules. But it was the exception to the rule for my campaign, a structure or location that actively puts obstacles in the way of the PCs. In my case, the house itself was an opponent and full of obstacles the PCs had to overcome. </p><p></p><p>That's quite rare in my campaigns. Environment and hazards have an effect now and then, but it doesn't matter if it's indoors or outdoors. I'm not saying you took it to that extreme, just that <em>if someone does</em> then it ceases to have much meaning IMHO. I would never consider a cottage a dungeon for example, because it's going to only have a couple of rooms. Unless of course, you've been shrunken down to the size of mice and need to battle the mighty house cat Fluffy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In any case, sorry for derailing the thread. I just don't think that because an encounter takes place in a defined location that the location becomes a dungeon and it gets qualified as a dungeon crawl. To me, the wikipedia entry defines it well. I agree that a crashed spaceship, a tunnel network, a sunken pirate ship can all function as dungeon crawls. On the other hand, fighting off pirates on a ship even if the PCs start in the lower decks of the ship and have to fight their way the top through multiple areas.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8088028, member: 6801845"] But that is how [USER=27385]@aco175[/USER] is interpreting it. I mean, yes, I agree that my haunted house was a dungeon, and an exception to my general "no dungeon" rules. But it was the exception to the rule for my campaign, a structure or location that actively puts obstacles in the way of the PCs. In my case, the house itself was an opponent and full of obstacles the PCs had to overcome. That's quite rare in my campaigns. Environment and hazards have an effect now and then, but it doesn't matter if it's indoors or outdoors. I'm not saying you took it to that extreme, just that [I]if someone does[/I] then it ceases to have much meaning IMHO. I would never consider a cottage a dungeon for example, because it's going to only have a couple of rooms. Unless of course, you've been shrunken down to the size of mice and need to battle the mighty house cat Fluffy. :) In any case, sorry for derailing the thread. I just don't think that because an encounter takes place in a defined location that the location becomes a dungeon and it gets qualified as a dungeon crawl. To me, the wikipedia entry defines it well. I agree that a crashed spaceship, a tunnel network, a sunken pirate ship can all function as dungeon crawls. On the other hand, fighting off pirates on a ship even if the PCs start in the lower decks of the ship and have to fight their way the top through multiple areas. [/QUOTE]
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