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How Much Dungeon Crawling Do You Do?
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<blockquote data-quote="Doug McCrae" data-source="post: 8088068" data-attributes="member: 21169"><p>That's an interesting idea. A linear dungeon, such as one that consists of five rooms in a row, will probably lead to a linear adventure. A non-linear structure, such as a mega-dungeon, will lead to a non-linear adventure. We don't know if the PCs will spend all their time on level 1 dealing with giant centipedes and kobolds, or fall down a chute to level 4 and get killed by werewolves.</p><p></p><p>A couple of problems:</p><p>1) A linear dungeon that exists in a sandbox campaign could be part of a non-linear adventure. The PCs might enter the first room, get scared, and go back home or enter a different dungeon.</p><p>2) A city map containing marked points of interest would, like the mega-dungeon, lead to a non-linear adventure. But we wouldn't normally call that a dungeon, even though the physical structure (non-linear) does coincide with the adventure structure.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 8088068, member: 21169"] That's an interesting idea. A linear dungeon, such as one that consists of five rooms in a row, will probably lead to a linear adventure. A non-linear structure, such as a mega-dungeon, will lead to a non-linear adventure. We don't know if the PCs will spend all their time on level 1 dealing with giant centipedes and kobolds, or fall down a chute to level 4 and get killed by werewolves. A couple of problems: 1) A linear dungeon that exists in a sandbox campaign could be part of a non-linear adventure. The PCs might enter the first room, get scared, and go back home or enter a different dungeon. 2) A city map containing marked points of interest would, like the mega-dungeon, lead to a non-linear adventure. But we wouldn't normally call that a dungeon, even though the physical structure (non-linear) does coincide with the adventure structure. [/QUOTE]
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