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General Tabletop Discussion
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How much effect on ECL should Fast Healing have?
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 402457" data-attributes="member: 748"><p>You seem very opinionated about this matter, Anubis, and have seemed to put in alot of research into it, however I must strongly disagree with the sentiment that Fast Healing 10 = ECL +1. </p><p></p><p>Taking into examples low level, lets assume the lowest being 2 characters, one with fast healing of 10 and 1 level of fighter vs. someone else with 2 levels of fighter (or whatever class you choose). On average, lets say they both wield greatswords, and have strengths around 16 and constitutions around 14 (assuming a semi-generous point buy), with maximum hit points at first level and 1/2 HD +1 at every other level, Fighter A would have 12 hitpoints while Fighter B would have 20 hitpoints. The only other differences in stats otherwise would be that fighter B has +1 more BAB and a single feat. I'm sure if you went through the battle analysis of this, Fighter A would almost always win (exception being perhaps if Fighter B crit'd and rolled well), otherwise, both fighters will only hit each other about 50% of the time, and every time Fighter B would not hit Fighter A, he'd be almost completely healed. Besides the benefit in combat, Fighter A would be automatically healed between every battle, giving him almost infinite fighting power.</p><p></p><p>This example does lower a bit at higher levels, but, the 1 level trade off for Fast Healing 10 (which averages in a net gain of about 50-60 hitpoints a battle most likely) outweighs the losses of a single level. For your Hill Giant example, a Hill Giant may be able to do 40 damage a round, but Fast Healing of 10 would negate 1/4 of it, and there is still a good chance he can miss, making the fast healing being doubly effective, since it always works.</p><p></p><p>Also, look the Soldier of Light (or similarly named) PrC from Manual of the Planes, as a class feature, they gain Fast Healing 1 (at about 6th level I believe) and eventually Fast Healing 2 at 10th level of the class.</p><p></p><p>My personal sentiment is that Fast Healing 2 is placed at ECL +1, Fast Healing 4 or 5 maybe placed at ECL +2, and fast healing of 10 to be at a minimum of +3 ECL. If you play in a campaign that starts at a higher level than usual, you may wish to place these at lower ECLs, but otherwise, it just doesn't seem to work IMHO for every circumstance.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 402457, member: 748"] You seem very opinionated about this matter, Anubis, and have seemed to put in alot of research into it, however I must strongly disagree with the sentiment that Fast Healing 10 = ECL +1. Taking into examples low level, lets assume the lowest being 2 characters, one with fast healing of 10 and 1 level of fighter vs. someone else with 2 levels of fighter (or whatever class you choose). On average, lets say they both wield greatswords, and have strengths around 16 and constitutions around 14 (assuming a semi-generous point buy), with maximum hit points at first level and 1/2 HD +1 at every other level, Fighter A would have 12 hitpoints while Fighter B would have 20 hitpoints. The only other differences in stats otherwise would be that fighter B has +1 more BAB and a single feat. I'm sure if you went through the battle analysis of this, Fighter A would almost always win (exception being perhaps if Fighter B crit'd and rolled well), otherwise, both fighters will only hit each other about 50% of the time, and every time Fighter B would not hit Fighter A, he'd be almost completely healed. Besides the benefit in combat, Fighter A would be automatically healed between every battle, giving him almost infinite fighting power. This example does lower a bit at higher levels, but, the 1 level trade off for Fast Healing 10 (which averages in a net gain of about 50-60 hitpoints a battle most likely) outweighs the losses of a single level. For your Hill Giant example, a Hill Giant may be able to do 40 damage a round, but Fast Healing of 10 would negate 1/4 of it, and there is still a good chance he can miss, making the fast healing being doubly effective, since it always works. Also, look the Soldier of Light (or similarly named) PrC from Manual of the Planes, as a class feature, they gain Fast Healing 1 (at about 6th level I believe) and eventually Fast Healing 2 at 10th level of the class. My personal sentiment is that Fast Healing 2 is placed at ECL +1, Fast Healing 4 or 5 maybe placed at ECL +2, and fast healing of 10 to be at a minimum of +3 ECL. If you play in a campaign that starts at a higher level than usual, you may wish to place these at lower ECLs, but otherwise, it just doesn't seem to work IMHO for every circumstance. [/QUOTE]
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How much effect on ECL should Fast Healing have?
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