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General Tabletop Discussion
*Pathfinder & Starfinder
How much effect on ECL should Fast Healing have?
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<blockquote data-quote="Anubis" data-source="post: 402578" data-attributes="member: 2358"><p>Uncommon and unportable? I guess you aren't one of UK's fans, considering he started this whole thing. I only came in after he started and put my own research in on the matter. I'm certain UK can explain it better than I can, considering he has put more into it.</p><p></p><p>The reason it seems lopsided at low levels is because it IS lopsided at low levels. You see, that's the ONLY problem with the system we have yet to work out.</p><p></p><p>Under Level 5, things are horribly overrated. Having fast healing worth more, however, would only make things worse. ECL modifiers can't be based on relation to the level of the creature, otherwise it would gain or lose random ECL as it gains levels, which is something that must be avoided.</p><p></p><p>Fast healing, however, has already been solved. It's ECL +1/2 per 5 points, plain and simple. There isn't a single thing anywhere that can show this to not balance out perfectly. You give examples, but if you would bother to test it, as I have, and as I'm sure UK has, you would find out that the examples and averages are invalid. Like I said, TRUST ME. I've put in the research and the testing time.</p><p></p><p>The biggest problems within my system currently is the value of immunities.</p></blockquote><p></p>
[QUOTE="Anubis, post: 402578, member: 2358"] Uncommon and unportable? I guess you aren't one of UK's fans, considering he started this whole thing. I only came in after he started and put my own research in on the matter. I'm certain UK can explain it better than I can, considering he has put more into it. The reason it seems lopsided at low levels is because it IS lopsided at low levels. You see, that's the ONLY problem with the system we have yet to work out. Under Level 5, things are horribly overrated. Having fast healing worth more, however, would only make things worse. ECL modifiers can't be based on relation to the level of the creature, otherwise it would gain or lose random ECL as it gains levels, which is something that must be avoided. Fast healing, however, has already been solved. It's ECL +1/2 per 5 points, plain and simple. There isn't a single thing anywhere that can show this to not balance out perfectly. You give examples, but if you would bother to test it, as I have, and as I'm sure UK has, you would find out that the examples and averages are invalid. Like I said, TRUST ME. I've put in the research and the testing time. The biggest problems within my system currently is the value of immunities. [/QUOTE]
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How much effect on ECL should Fast Healing have?
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