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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How much effect on ECL should Fast Healing have?
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<blockquote data-quote="RangerWickett" data-source="post: 405924" data-attributes="member: 63"><p>Well, you have a Hero class that grants 'Hero Points.' You spend the HrPs on super powers, so it's not exactly ECL. You have actual levels in there. You might be a Fighter 2/Hero 2, who spent most of his HrPs on flight. </p><p></p><p>Then you level up, becoming a Fighter 3/Hero 2. What happens next depends on how nice your GM is.</p><p></p><p>A mean GM says, "Hey, you had an advantage in power at lower levels," (even though you really didn't) "so you just have to live with the fact that some of your Hero Points were wasted."</p><p></p><p>An average GM says, "If you want to reassign your Hero Points a little, then you'll have to be okay when other PCs or NPCs change a few things when they level up. I don't see a real reason you should be penalized now, because as is, your character is now a little underpowered. But if you don't want Jack's sorcerer to change one of his Summon Monster I into Summon Monster II, then you won't get to rearrange your HrPs." With the HrPs you free up, the GM might let you add a subtle super power, like mild super speed (+10 ft.), which you might've had the whole time without anyone noticing.</p><p></p><p>An overly kind GM says, "Hey, sure, rearrange the HrPs. And if you want, feel free to add in some new powers while you're at it." With the HrPs you free up, you might acquire a weak energy blast, which you never had before. Your rationalization is that you leveled up, so you're stronger, so you can gain an energy blast if you want to.</p><p></p><p>Whichever version you're comfortable with is valid. I'm personally average, edging slightly toward over-kind.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 405924, member: 63"] Well, you have a Hero class that grants 'Hero Points.' You spend the HrPs on super powers, so it's not exactly ECL. You have actual levels in there. You might be a Fighter 2/Hero 2, who spent most of his HrPs on flight. Then you level up, becoming a Fighter 3/Hero 2. What happens next depends on how nice your GM is. A mean GM says, "Hey, you had an advantage in power at lower levels," (even though you really didn't) "so you just have to live with the fact that some of your Hero Points were wasted." An average GM says, "If you want to reassign your Hero Points a little, then you'll have to be okay when other PCs or NPCs change a few things when they level up. I don't see a real reason you should be penalized now, because as is, your character is now a little underpowered. But if you don't want Jack's sorcerer to change one of his Summon Monster I into Summon Monster II, then you won't get to rearrange your HrPs." With the HrPs you free up, the GM might let you add a subtle super power, like mild super speed (+10 ft.), which you might've had the whole time without anyone noticing. An overly kind GM says, "Hey, sure, rearrange the HrPs. And if you want, feel free to add in some new powers while you're at it." With the HrPs you free up, you might acquire a weak energy blast, which you never had before. Your rationalization is that you leveled up, so you're stronger, so you can gain an energy blast if you want to. Whichever version you're comfortable with is valid. I'm personally average, edging slightly toward over-kind. [/QUOTE]
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How much effect on ECL should Fast Healing have?
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