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General Tabletop Discussion
*Pathfinder & Starfinder
How much effect on ECL should Fast Healing have?
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<blockquote data-quote="RangerWickett" data-source="post: 406636" data-attributes="member: 63"><p><strong>Re: About FCTF.</strong></p><p></p><p></p><p></p><p>Well, a lot of the powers are scalable, but I'll see what some examples might be.</p><p></p><p>For a PC or prominent NPC, fast healing 1 costs 9 HrPs. What else costs 9 HrPs? Well, bear in mind that these are all only available at 6th level, a time when D&D characters have fireballs, whirlwind attacks, and usually at least +1 magic weapons.</p><p></p><ul> <li data-xf-list-type="ul">+6 bonus to Constitution.</li> <li data-xf-list-type="ul">A Close-range (25 ft. + 5 ft./2 levels) energy blast that does 4d6 damage, usable once per round.</li> <li data-xf-list-type="ul">Ability to Fly without wings, at poor manueverability, at a speed of 40 ft.</li> <li data-xf-list-type="ul">The ability to convert 2 points of real damage into subdual damage with a touch, once per round.</li> <li data-xf-list-type="ul">A +5 bonus to attack rolls (but not base attack bonus).</li> <li data-xf-list-type="ul">A +9 bonus to all Reflex saves (or pick all Fort, or all Will, but only one of them).</li> <li data-xf-list-type="ul">A +8 bonus to all damage rolls with one chosen type of physical attack.</li> <li data-xf-list-type="ul">DR 7/+1.</li> <li data-xf-list-type="ul">A +18 bonus to Listen checks.</li> <li data-xf-list-type="ul">The ability to go into a Barbarian-style rage at will (but still only once per encounter).</li> <li data-xf-list-type="ul">The ability to create a force shield (as the shield spell, +7 bonus to AC from one 180-degree arc) at will. You can only have one at a time, but it moves with you.</li> <li data-xf-list-type="ul">A +40 bonus to Jump checks.</li> <li data-xf-list-type="ul">The ability to telepathically communicate with anyone you are aware of, out to Long range (400 ft. + 40 ft./level). You can only communicate with one person at a time.</li> <li data-xf-list-type="ul">The ability to teleport 45 ft as a standard action, to a location you can see.</li> </ul><p></p><p>These are all costs for PCs. For monsters and minor NPCs, some things are a lot cheaper. Fast healing 1 costs 5 HrPs for NPCs, and for the same price you can get DR 7/+1, or teleport up to 500 ft. with no chance of failure, or a ton of immunities (critical hits, poison, disease, stunning, and subdual damage; known as the 'undead immunity package').</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 406636, member: 63"] [b]Re: About FCTF.[/b] Well, a lot of the powers are scalable, but I'll see what some examples might be. For a PC or prominent NPC, fast healing 1 costs 9 HrPs. What else costs 9 HrPs? Well, bear in mind that these are all only available at 6th level, a time when D&D characters have fireballs, whirlwind attacks, and usually at least +1 magic weapons. [list][*]+6 bonus to Constitution. [*]A Close-range (25 ft. + 5 ft./2 levels) energy blast that does 4d6 damage, usable once per round. [*]Ability to Fly without wings, at poor manueverability, at a speed of 40 ft. [*]The ability to convert 2 points of real damage into subdual damage with a touch, once per round. [*]A +5 bonus to attack rolls (but not base attack bonus). [*]A +9 bonus to all Reflex saves (or pick all Fort, or all Will, but only one of them). [*]A +8 bonus to all damage rolls with one chosen type of physical attack. [*]DR 7/+1. [*]A +18 bonus to Listen checks. [*]The ability to go into a Barbarian-style rage at will (but still only once per encounter). [*]The ability to create a force shield (as the shield spell, +7 bonus to AC from one 180-degree arc) at will. You can only have one at a time, but it moves with you. [*]A +40 bonus to Jump checks. [*]The ability to telepathically communicate with anyone you are aware of, out to Long range (400 ft. + 40 ft./level). You can only communicate with one person at a time. [*]The ability to teleport 45 ft as a standard action, to a location you can see.[/list] These are all costs for PCs. For monsters and minor NPCs, some things are a lot cheaper. Fast healing 1 costs 5 HrPs for NPCs, and for the same price you can get DR 7/+1, or teleport up to 500 ft. with no chance of failure, or a ton of immunities (critical hits, poison, disease, stunning, and subdual damage; known as the 'undead immunity package'). [/QUOTE]
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How much effect on ECL should Fast Healing have?
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