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How much effort do you put into your maps?
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<blockquote data-quote="Kris" data-source="post: 3057990" data-attributes="member: 3745"><p>.... too much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously though, I do create a lot of stuff for my campaign world... and it's pretty much all done on the computer.</p><p></p><p>I mostly use a (cheap & nasty) vector graphics program called greenstreet draw4 for roughing out all the shapes and then photoshop to try and make them look pretty. I occasionally dabble with illustrator, and I've also just got hold of Poser5 (when they were giving it away for free the other day) - which will be used to create 'overhead-views' of statues and the like.</p><p></p><p>So as an example... the following church map (which is still very much a WIP) was roughed out in draw4, then all the textures, shadows. etc. were added in photoshop.... and finally the statue image was created in poser5.</p><p><a href="http://i29.photobucket.com/albums/c265/hador_goldenhead/church.jpg" target="_blank">http://i29.photobucket.com/albums/c265/hador_goldenhead/church.jpg</a></p><p></p><p>For my actual world-map ...it's entirely done with vector graphics - a small example of which looks something like this:</p><p><a href="http://i29.photobucket.com/albums/c265/hador_goldenhead/northmap.jpg" target="_blank">http://i29.photobucket.com/albums/c265/hador_goldenhead/northmap.jpg</a></p><p></p><p>And then maps like the following one are 90% photoshop:</p><p><a href="http://www.enworld.org/CrookedStaffProductions/condeltun.jpg" target="_blank">http://www.enworld.org/CrookedStaffProductions/condeltun.jpg</a></p><p></p><p>So I guess I will use whatever I have at my disposal in order to get the desired effect. Heh... I still have the free software that came with my scanner installed... just because it has a rather easy to use 'gem' effect that I like to use from time to time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>hmmm... maybe I do spend too much time on them... maybe I should get out more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Kris, post: 3057990, member: 3745"] .... too much :) Seriously though, I do create a lot of stuff for my campaign world... and it's pretty much all done on the computer. I mostly use a (cheap & nasty) vector graphics program called greenstreet draw4 for roughing out all the shapes and then photoshop to try and make them look pretty. I occasionally dabble with illustrator, and I've also just got hold of Poser5 (when they were giving it away for free the other day) - which will be used to create 'overhead-views' of statues and the like. So as an example... the following church map (which is still very much a WIP) was roughed out in draw4, then all the textures, shadows. etc. were added in photoshop.... and finally the statue image was created in poser5. [url]http://i29.photobucket.com/albums/c265/hador_goldenhead/church.jpg[/url] For my actual world-map ...it's entirely done with vector graphics - a small example of which looks something like this: [url]http://i29.photobucket.com/albums/c265/hador_goldenhead/northmap.jpg[/url] And then maps like the following one are 90% photoshop: [url]http://www.enworld.org/CrookedStaffProductions/condeltun.jpg[/url] So I guess I will use whatever I have at my disposal in order to get the desired effect. Heh... I still have the free software that came with my scanner installed... just because it has a rather easy to use 'gem' effect that I like to use from time to time :) hmmm... maybe I do spend too much time on them... maybe I should get out more :D [/QUOTE]
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