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<>How much evil could good endure before becoming evil?
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<blockquote data-quote="Delemental" data-source="post: 2380165" data-attributes="member: 5203"><p>I find the timing of this thread very convenient, as my own character (also a NG wizard) is going through some very similar things right now. For my part, I want the character to stay Good (the party weighs more in the Neutral range overall, and I enjoy playing the 'moral nag' in the group), so I'm still trying to work out a balance between his desire to remain a good person and the desire to express his righteous anger.</p><p></p><p>In my case, my character has recently learned of the existence of a cult that is specifically targeting his family (the cult used to be a sect of a deity's church that was meant to enforce a curse that deity had laid on my family line - the curse has run its course, but the sect was corrupted and doesn't know this). While trying to locate his family to get them to safety, he learned that one of the cells of the cult had captured his younger brother and sister. Subsequent scryings revealed they'd been tortured, and my character knew they would end up being killed in a horrible ritual. So, we did the usual Scry-Buff-Teleport thing to rescue them. My character wasn't in a particularly good mood when preparing for the rescue, and, well... let's just say his spellbook includes a selection of rather unpleasant spells from enemy wizards our group has defeated.</p><p></p><p>Our group defeated the cell, but my character's brother was killed by a cultist, which resulted in my character going on sort of an Anakin Skywalker-esque rampage through the complex (by that time there was little left but goblins anyway, but still). And when we captured the cultist leader, my character was very much in the mood to inflict a little pain. Had he followed through on that, I think my character might now be TN. However, during the interrogation his sister expressed her own desire to torture the cultist leader. When one of the other members of my party (CN, though only a hair's breadth from CE in my opinion) began to instruct her in techniques, my character came to his senses and quickly finished the cultist off with magic missiles.</p><p></p><p>I guess my point in saying all that is that the actions taken by the wizard you're asking about will be a bigger deciding factor than his thoughts. I don't think it's that unusual for even Good characters to harbor idesa of wanting those who have caused suffering to experience some themselves (if we were talking about Exalted characters, that's a different story, but Exalted is held to a much higher standard than Good IMO). This is especially true when the character has a personal connection to those who have suffered or died. It's only if the character acts on those thoughts, or becomes truly obsessed by them, that things like alignment shifts should be considered.</p><p></p><p>That doesn't mean there can't be consequences. My character originally was hoping there might be a way to get the cult to realize the mistake they had made, that the curse no longer needed to be enforced. Now, he's determined that the only solution is to eradicate them. And while he isn't really actively seeking to torture the cultists any more, he's not necessarily going to choose use 'quick and painless death' spells when he encounters them. And we haven't yet encountered the cultist main leader. So while the character is still Good, the temptation is still there.</p></blockquote><p></p>
[QUOTE="Delemental, post: 2380165, member: 5203"] I find the timing of this thread very convenient, as my own character (also a NG wizard) is going through some very similar things right now. For my part, I want the character to stay Good (the party weighs more in the Neutral range overall, and I enjoy playing the 'moral nag' in the group), so I'm still trying to work out a balance between his desire to remain a good person and the desire to express his righteous anger. In my case, my character has recently learned of the existence of a cult that is specifically targeting his family (the cult used to be a sect of a deity's church that was meant to enforce a curse that deity had laid on my family line - the curse has run its course, but the sect was corrupted and doesn't know this). While trying to locate his family to get them to safety, he learned that one of the cells of the cult had captured his younger brother and sister. Subsequent scryings revealed they'd been tortured, and my character knew they would end up being killed in a horrible ritual. So, we did the usual Scry-Buff-Teleport thing to rescue them. My character wasn't in a particularly good mood when preparing for the rescue, and, well... let's just say his spellbook includes a selection of rather unpleasant spells from enemy wizards our group has defeated. Our group defeated the cell, but my character's brother was killed by a cultist, which resulted in my character going on sort of an Anakin Skywalker-esque rampage through the complex (by that time there was little left but goblins anyway, but still). And when we captured the cultist leader, my character was very much in the mood to inflict a little pain. Had he followed through on that, I think my character might now be TN. However, during the interrogation his sister expressed her own desire to torture the cultist leader. When one of the other members of my party (CN, though only a hair's breadth from CE in my opinion) began to instruct her in techniques, my character came to his senses and quickly finished the cultist off with magic missiles. I guess my point in saying all that is that the actions taken by the wizard you're asking about will be a bigger deciding factor than his thoughts. I don't think it's that unusual for even Good characters to harbor idesa of wanting those who have caused suffering to experience some themselves (if we were talking about Exalted characters, that's a different story, but Exalted is held to a much higher standard than Good IMO). This is especially true when the character has a personal connection to those who have suffered or died. It's only if the character acts on those thoughts, or becomes truly obsessed by them, that things like alignment shifts should be considered. That doesn't mean there can't be consequences. My character originally was hoping there might be a way to get the cult to realize the mistake they had made, that the curse no longer needed to be enforced. Now, he's determined that the only solution is to eradicate them. And while he isn't really actively seeking to torture the cultists any more, he's not necessarily going to choose use 'quick and painless death' spells when he encounters them. And we haven't yet encountered the cultist main leader. So while the character is still Good, the temptation is still there. [/QUOTE]
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<>How much evil could good endure before becoming evil?
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