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<>How much evil could good endure before becoming evil?
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<blockquote data-quote="Li Shenron" data-source="post: 2400639" data-attributes="member: 1465"><p>The wizard's perseverance in his vengeance seems to me quite a Lawful Neutral behaviour.</p><p></p><p>If he kills the assassin with a minimum of mercy, I would say this is quite a neutral act, it's not straight evil by D&D standards, but by no way it's a good act as well.</p><p></p><p>If he punishes the assassin in a different way, such as beating him up a lot in battle to teach him a lesson, but spares his life and then brings him to the authorities (supposing the authorities are after him, you can't just bring someone to the police and get him arrested because _you_ know it's an assassin), then it is even farther from evil.</p><p></p><p>But if he first beat him up or torture him to make him suffer, knowing that at the end he's still going to kill him anyway, then the wizard is indeed bringing completely unnecessary pain to someone. He's not doing it to "teach him a lesson" this time, because the assassin would later be dead, and couldn't atone and make up for his mischief (that's what a "lesson" is for, right?). In this case the wizard has really stepped into evil quite seriously.</p><p></p><p>Anyway I think the player is not making a mistake at all, unless he's pretending his character to still be NG. But IMHO he knows where his PC is going and is making the choice knowingly.</p><p></p><p>If you think he doesn't do this on purpose, or if you do not want the campaign to go into such a direction, try to make it particularly difficult for him to kill the assassin:</p><p>- have the wizard find that the assassin has already been killed by someone else</p><p>- have the wizard meet the assassin and find he's a poor demented guy who doesn't understand good from evil</p><p>- have the wizard kill the assassin in the horrible way, and then find it wasn't the same person who killed his friend</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2400639, member: 1465"] The wizard's perseverance in his vengeance seems to me quite a Lawful Neutral behaviour. If he kills the assassin with a minimum of mercy, I would say this is quite a neutral act, it's not straight evil by D&D standards, but by no way it's a good act as well. If he punishes the assassin in a different way, such as beating him up a lot in battle to teach him a lesson, but spares his life and then brings him to the authorities (supposing the authorities are after him, you can't just bring someone to the police and get him arrested because _you_ know it's an assassin), then it is even farther from evil. But if he first beat him up or torture him to make him suffer, knowing that at the end he's still going to kill him anyway, then the wizard is indeed bringing completely unnecessary pain to someone. He's not doing it to "teach him a lesson" this time, because the assassin would later be dead, and couldn't atone and make up for his mischief (that's what a "lesson" is for, right?). In this case the wizard has really stepped into evil quite seriously. Anyway I think the player is not making a mistake at all, unless he's pretending his character to still be NG. But IMHO he knows where his PC is going and is making the choice knowingly. If you think he doesn't do this on purpose, or if you do not want the campaign to go into such a direction, try to make it particularly difficult for him to kill the assassin: - have the wizard find that the assassin has already been killed by someone else - have the wizard meet the assassin and find he's a poor demented guy who doesn't understand good from evil - have the wizard kill the assassin in the horrible way, and then find it wasn't the same person who killed his friend [/QUOTE]
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<>How much evil could good endure before becoming evil?
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