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How much face-to-face 4e have you played so far?
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<blockquote data-quote="wedgeski" data-source="post: 4360764" data-attributes="member: 16212"><p>I've DM'd two proper 4-hour sessions of <strong>Keep</strong>, and played a bunch of test encounters, so somewhere in the 11-20 range.</p><p></p><p>At the moment the biggest culture shock is the resilience of bad guys at low levels, causing most combats to become, at best, dangerous, and at worse, PK's waiting to happen. I think this is sinking into my players as well though. The larger kobold encounters in Keep are taking around an hour... not bad, but I expect them to become much quicker (and will be disappointed if they don't).</p><p></p><p>Overall the new systems are very easy to use, a lot of fun to narrate at the table (contrary to a lot of threads on this board), easy to retain in one's head, and an absolute breeze to prep. Only Stealth (shock!) has caused us any headaches, although ad-hoc rulings at the table are starting to coalesce into something approaching consistency now, and I think after anothe couple of sessions both the rogue and I will know what to expect from eachother. I have to confess to being a bit disappointed that they didn't nail those rules this time round.</p><p></p><p>With 2nd level around the corner, we're all excited to see the PC's develop through the campaign. Overall, I would have to declare 4E an almost unequivocal success... so far!</p></blockquote><p></p>
[QUOTE="wedgeski, post: 4360764, member: 16212"] I've DM'd two proper 4-hour sessions of [b]Keep[/b], and played a bunch of test encounters, so somewhere in the 11-20 range. At the moment the biggest culture shock is the resilience of bad guys at low levels, causing most combats to become, at best, dangerous, and at worse, PK's waiting to happen. I think this is sinking into my players as well though. The larger kobold encounters in Keep are taking around an hour... not bad, but I expect them to become much quicker (and will be disappointed if they don't). Overall the new systems are very easy to use, a lot of fun to narrate at the table (contrary to a lot of threads on this board), easy to retain in one's head, and an absolute breeze to prep. Only Stealth (shock!) has caused us any headaches, although ad-hoc rulings at the table are starting to coalesce into something approaching consistency now, and I think after anothe couple of sessions both the rogue and I will know what to expect from eachother. I have to confess to being a bit disappointed that they didn't nail those rules this time round. With 2nd level around the corner, we're all excited to see the PC's develop through the campaign. Overall, I would have to declare 4E an almost unequivocal success... so far! [/QUOTE]
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