Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How much "flavor" can you remove before the game stops being D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gallowglass" data-source="post: 410046" data-attributes="member: 5284"><p><strong>What makes D&D?</strong></p><p></p><p>Speaking as someone who got so frustrated with 1e that I stopped playing it circa 1982 and only started again with 3e (dipped in and out over the years but never saw anything to draw me back), I think that, especially in light of 3e, the core essence of D&D probably <strong>is</strong> rules based, and it probably comes down to the sacred cows that the design team felt they couldn't remove (and that Monte Cook wrote an entertaining Line of Sight about a while back IIRC): Levels, AC, Hit Points.</p><p></p><p>D&D was always, at heart, a descendant of Chainmail, i.e. a miniatures wargame shifted to 1:1 scale and with rules bolted on to deal with non-battle situations. So it's always been a game focused on tactical skirmishes and a relatively high magic, epic feel. The genius of 3e was to strip down and regularise that core set of rules and to provide a seemless extension to cover the non battlefield stuff (the skill system in 3e is excellent IMO and so much better than proficiencies). But it is still at its heart a set of quick, fun, skirmish rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <strong>AND THIS IS NOT A BAD THING!!</strong></p><p></p><p>There are IMO more plausible seeming combat systems than D&D's, there are IMO more atmospheric magic systems, there are IMO skill and experience systems that are more flexible. But if you take levels, AC, hit points, or the Vancian magic system out of D&D, it's just not D&D anymore, IMO. The good thing these days of course, is that its still a d20 game...</p></blockquote><p></p>
[QUOTE="Gallowglass, post: 410046, member: 5284"] [b]What makes D&D?[/b] Speaking as someone who got so frustrated with 1e that I stopped playing it circa 1982 and only started again with 3e (dipped in and out over the years but never saw anything to draw me back), I think that, especially in light of 3e, the core essence of D&D probably [B]is[/B] rules based, and it probably comes down to the sacred cows that the design team felt they couldn't remove (and that Monte Cook wrote an entertaining Line of Sight about a while back IIRC): Levels, AC, Hit Points. D&D was always, at heart, a descendant of Chainmail, i.e. a miniatures wargame shifted to 1:1 scale and with rules bolted on to deal with non-battle situations. So it's always been a game focused on tactical skirmishes and a relatively high magic, epic feel. The genius of 3e was to strip down and regularise that core set of rules and to provide a seemless extension to cover the non battlefield stuff (the skill system in 3e is excellent IMO and so much better than proficiencies). But it is still at its heart a set of quick, fun, skirmish rules ;) [B]AND THIS IS NOT A BAD THING!![/B] There are IMO more plausible seeming combat systems than D&D's, there are IMO more atmospheric magic systems, there are IMO skill and experience systems that are more flexible. But if you take levels, AC, hit points, or the Vancian magic system out of D&D, it's just not D&D anymore, IMO. The good thing these days of course, is that its still a d20 game... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much "flavor" can you remove before the game stops being D&D?
Top