Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How much focus should be placed on gods and dieties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tx7321" data-source="post: 3307481" data-attributes="member: 43146"><p>When all we had were the original 3 core books in the late 70s (PH, DMG and MM) our group didn't put much attention on the clerics' and players particular gods (it was enough to know the alignment). The DM sometimes offered this info to the player, but usually not. They didn't have much info on "official" TSR gods and dieties, and the players controlling clerics thought of their PCs in a generic way anyhow (ie cool spell casters, looked at in a very similar to the way MUs, the only difference was they could wear armor and prayed for spells). </p><p></p><p>However, once "Demigods and Dieties" became popular, it seemed (in our group anyway) the more generic "spell casting cleric" switched to annoying "evangilist" clierc, out to spread the faith; and this new introduction became somewhat of a distraction (to the game) as some players really "hammed" it up. It seemed every plot weaved by the DM included elements of religion (which really turned me off). No longer was the cleric purely a spell caster (that had to prey now and then to rememorize) suddenly his back story, and duties to his diety became a major (and vocal) part of the game for him. The players who didn't want to get sucked into this level of detail, found themselves having to just to keep up. </p><p></p><p>Personally, I found this entire trend to be a big negative evolution of AD&D1 (perhaps worse then anything introduced in UA, as it was more fundamental). It seemed like the focus of the game switched for clerics (and paladins even) from "whats out there" and pure adventure to "how does this all related to my diety", perhaps the first big step into self-evaluation. Sure, sometimes this can be neat, but it became overdone. </p><p></p><p>This trend in clerics and their dieties continued into 2E, and 3E (to the point that it now defines the class). </p><p></p><p>So the question is, do you prefer the early 1E generic cleric days (where all you really got from your DM was perhaps the diety's name and your alignment) and the focus was purely spell casting. Or do you prefer the diety specifics, with all the bells and whistles? And do you, at some point, find this diety focus (often taken to an extreme by players and DMs) to be destracting to the rest of the game? Also, does general knowledge of the pantheon improve the game for you, or does it make it seem too uniform and less mysterious?</p></blockquote><p></p>
[QUOTE="tx7321, post: 3307481, member: 43146"] When all we had were the original 3 core books in the late 70s (PH, DMG and MM) our group didn't put much attention on the clerics' and players particular gods (it was enough to know the alignment). The DM sometimes offered this info to the player, but usually not. They didn't have much info on "official" TSR gods and dieties, and the players controlling clerics thought of their PCs in a generic way anyhow (ie cool spell casters, looked at in a very similar to the way MUs, the only difference was they could wear armor and prayed for spells). However, once "Demigods and Dieties" became popular, it seemed (in our group anyway) the more generic "spell casting cleric" switched to annoying "evangilist" clierc, out to spread the faith; and this new introduction became somewhat of a distraction (to the game) as some players really "hammed" it up. It seemed every plot weaved by the DM included elements of religion (which really turned me off). No longer was the cleric purely a spell caster (that had to prey now and then to rememorize) suddenly his back story, and duties to his diety became a major (and vocal) part of the game for him. The players who didn't want to get sucked into this level of detail, found themselves having to just to keep up. Personally, I found this entire trend to be a big negative evolution of AD&D1 (perhaps worse then anything introduced in UA, as it was more fundamental). It seemed like the focus of the game switched for clerics (and paladins even) from "whats out there" and pure adventure to "how does this all related to my diety", perhaps the first big step into self-evaluation. Sure, sometimes this can be neat, but it became overdone. This trend in clerics and their dieties continued into 2E, and 3E (to the point that it now defines the class). So the question is, do you prefer the early 1E generic cleric days (where all you really got from your DM was perhaps the diety's name and your alignment) and the focus was purely spell casting. Or do you prefer the diety specifics, with all the bells and whistles? And do you, at some point, find this diety focus (often taken to an extreme by players and DMs) to be destracting to the rest of the game? Also, does general knowledge of the pantheon improve the game for you, or does it make it seem too uniform and less mysterious? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much focus should be placed on gods and dieties
Top