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How much for an Inn?
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<blockquote data-quote="LostSoul" data-source="post: 4882528" data-attributes="member: 386"><p>I would pick a level at which someone would spend all their cash to buy an inn; level 5 sounds about right. Total Monetary Treasure = 2000gp, so 2000gp.</p><p></p><p>(This same logic would seem to indicate a small keep would cost about 10k, and a big fancy castle 50k. Cool, I like those numbers.)</p><p></p><p>Other stuff:</p><p></p><p>Each "business cycle", make a hard check of the level of your inn, castle, business, whatever. The skill your ability you check depends on how you're going about managing your business; if you're running an illegal gambling den, fencing goods, etc. through your inn, Thievery or Streetwise would work.</p><p></p><p>If you make the check, you gain a random treasure parcel of the level of your business. Roll 1d6+4 and consult the table.</p><p></p><p>If you fail the check, you <em>lose</em> 1/2 that amount! If you can't pay, either someone else attempts to take your business from you or the business gets shut down.</p><p></p><p>I would suggest a year as the business cycle, meaning it takes about 6 years to recoup your initial investment.</p><p></p><p>You can have NPCs run the place for you, but in that case they'll make the roll; the best you can do is lend Aid.</p><p></p><p></p><p>Hmm... I bet you could write something up using the skill challenge mechanics as a guide in order to have an "adventure generator".</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4882528, member: 386"] I would pick a level at which someone would spend all their cash to buy an inn; level 5 sounds about right. Total Monetary Treasure = 2000gp, so 2000gp. (This same logic would seem to indicate a small keep would cost about 10k, and a big fancy castle 50k. Cool, I like those numbers.) Other stuff: Each "business cycle", make a hard check of the level of your inn, castle, business, whatever. The skill your ability you check depends on how you're going about managing your business; if you're running an illegal gambling den, fencing goods, etc. through your inn, Thievery or Streetwise would work. If you make the check, you gain a random treasure parcel of the level of your business. Roll 1d6+4 and consult the table. If you fail the check, you [i]lose[/i] 1/2 that amount! If you can't pay, either someone else attempts to take your business from you or the business gets shut down. I would suggest a year as the business cycle, meaning it takes about 6 years to recoup your initial investment. You can have NPCs run the place for you, but in that case they'll make the roll; the best you can do is lend Aid. Hmm... I bet you could write something up using the skill challenge mechanics as a guide in order to have an "adventure generator". [/QUOTE]
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How much for an Inn?
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