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<blockquote data-quote="DracoSuave" data-source="post: 4882613" data-attributes="member: 71571"><p>It reminds me of the old 'name level' rules of BECMI, where once you hit level 9, you were considered nobility and were granted land to build your own keep.</p><p></p><p>I bemoaned the non-existance of that in later D&Ds, until I realized that sort of thing shouldn't be codified in a rules system that applies to all campaigns.</p><p></p><p>So instead, I simply allow my players to adventure to get their plot device, then use said device in plots when expedient. I don't need the dice to tell me when to set up an adventure for my players, and I don't want the dice to tell me to derail an adventure for the players just to deal with their MacGuffin.</p><p></p><p>Said plot device could be an Inn, a Kingdom, a School, Membership in House Cannith, the Respect of Elminster, an Intellegent Magic Wand, a Talking Flying Giraffe, or any other status object that exists just to say 'Hey, look at this cool ____ I own!'</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4882613, member: 71571"] It reminds me of the old 'name level' rules of BECMI, where once you hit level 9, you were considered nobility and were granted land to build your own keep. I bemoaned the non-existance of that in later D&Ds, until I realized that sort of thing shouldn't be codified in a rules system that applies to all campaigns. So instead, I simply allow my players to adventure to get their plot device, then use said device in plots when expedient. I don't need the dice to tell me when to set up an adventure for my players, and I don't want the dice to tell me to derail an adventure for the players just to deal with their MacGuffin. Said plot device could be an Inn, a Kingdom, a School, Membership in House Cannith, the Respect of Elminster, an Intellegent Magic Wand, a Talking Flying Giraffe, or any other status object that exists just to say 'Hey, look at this cool ____ I own!' [/QUOTE]
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How much for an Inn?
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