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How much for an Inn?
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<blockquote data-quote="LostSoul" data-source="post: 4882682" data-attributes="member: 386"><p>Each roll on that little table I made creates a plot. That was the point! The cash thing is a reward/penalty just to keep it interesting.</p><p></p><p>Frustration? If things don't go their way, too bad. It's a game, suck it up.</p><p></p><p>And yeah, adventuring is more profitable. However, you could base an entire campaign around the lvl 1 inn the PCs get (for free) at 1st level; they fix it up over the course of adventures, or buy more higher-level ones, or use the cash to buy a castle, and generate more adventures from it. You could just keep rolling on the table and dealing with things as they come up, and bang, campaign! I'd have to complete the Trouble table though.</p><p></p><p>Or you could go with a more old-school style: players run different PCs at different times. One of the reasons I wrote this is because I'm thinking of making extended rests take 1 week; that will slow down the rise from level 1 to 30 quite a lot, I imagine. Anyways, so while their other PCs are resting up, the guys who work in the low-level inn (as opposed to the castle in the feywild, or the keep in the plane of fire) might go take care of some business. And maybe they'll find something the other PCs are looking for.</p><p></p><p>edit: Hmm, just realized, each "Trouble" should also generate a Minor Quest of the level of the inn.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4882682, member: 386"] Each roll on that little table I made creates a plot. That was the point! The cash thing is a reward/penalty just to keep it interesting. Frustration? If things don't go their way, too bad. It's a game, suck it up. And yeah, adventuring is more profitable. However, you could base an entire campaign around the lvl 1 inn the PCs get (for free) at 1st level; they fix it up over the course of adventures, or buy more higher-level ones, or use the cash to buy a castle, and generate more adventures from it. You could just keep rolling on the table and dealing with things as they come up, and bang, campaign! I'd have to complete the Trouble table though. Or you could go with a more old-school style: players run different PCs at different times. One of the reasons I wrote this is because I'm thinking of making extended rests take 1 week; that will slow down the rise from level 1 to 30 quite a lot, I imagine. Anyways, so while their other PCs are resting up, the guys who work in the low-level inn (as opposed to the castle in the feywild, or the keep in the plane of fire) might go take care of some business. And maybe they'll find something the other PCs are looking for. edit: Hmm, just realized, each "Trouble" should also generate a Minor Quest of the level of the inn. [/QUOTE]
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