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How much for Blessed Enchantment?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 659276" data-attributes="member: 3146"><p>The holy and bane enhancements are also far more effective in terms of dishing out damage than either of these two.</p><p></p><p>Sure striking is worth a +1 enhancement when it effects all creatures. One that only effects evil creatures should be less than that.</p><p></p><p>Similarly, Keen is worth a +1 enhancement when it effects all creatures. One that only effects evil creatures and cannot stack with other critical enhancing or activated enhancements should be less than that.</p><p></p><p>The math is slightly more complicated than would be suggested by the standard math but I don't think it's too hard for a DM to use on an ad hoc basis when creating an odd power like this one. If someone were proposing the enhancement for widespread use (ie a sourcebook or something) I would want to maintain the standard enhancement equivalent math. However, I think this enhancement would be problematic because it is clearly a very very weak +2 enhancement (Holy is far far better for instance) but is also too powerful for a +1 enhancement. Even an enhancement that combined sure striking with auto confirm on crits against all foes would be a weak +2 enhancement. (Since keen is usually weak for a +1 enhancement and sure striking is something of a weak enhancement as well if GMW is available). The only thing that keeps me from unequivocally saying that it would be a worthless +2 enhancement is that most of the +2 enhancements are weaker than 2 +1 enhancements or a plain vanilla extra +2 of enhancement bonus (Holy is the only one I think worthwhile for most campaigns although bane becomes relevant at higher levels).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 659276, member: 3146"] The holy and bane enhancements are also far more effective in terms of dishing out damage than either of these two. Sure striking is worth a +1 enhancement when it effects all creatures. One that only effects evil creatures should be less than that. Similarly, Keen is worth a +1 enhancement when it effects all creatures. One that only effects evil creatures and cannot stack with other critical enhancing or activated enhancements should be less than that. The math is slightly more complicated than would be suggested by the standard math but I don't think it's too hard for a DM to use on an ad hoc basis when creating an odd power like this one. If someone were proposing the enhancement for widespread use (ie a sourcebook or something) I would want to maintain the standard enhancement equivalent math. However, I think this enhancement would be problematic because it is clearly a very very weak +2 enhancement (Holy is far far better for instance) but is also too powerful for a +1 enhancement. Even an enhancement that combined sure striking with auto confirm on crits against all foes would be a weak +2 enhancement. (Since keen is usually weak for a +1 enhancement and sure striking is something of a weak enhancement as well if GMW is available). The only thing that keeps me from unequivocally saying that it would be a worthless +2 enhancement is that most of the +2 enhancements are weaker than 2 +1 enhancements or a plain vanilla extra +2 of enhancement bonus (Holy is the only one I think worthwhile for most campaigns although bane becomes relevant at higher levels). [/QUOTE]
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