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How Much for that Dragon in the Window?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5233050" data-attributes="member: 5868"><p>The point of my post was that I don't think you should try to place a GP value on the animal. A live dragon would be such a rare and unusual thing that it should be only traded for other rare and unusual things, and it would be less a question of absolute value as the perceived value the PCs would have.</p><p></p><p>So no one (in my opinion) should come up to the PCs offering gold, and as a DM you shouldn't even be worried about "fair" value -- fair is whatever the PCs decide to accept. Even the PCs shouldn't be able to figure out a fair value in GP terms. Instead have the prospective buyers offer interesting trade items that can be hooks to later adventures:</p><p></p><p>- Other live beasts, who turn out to be sentient, and hire the party to free their enslaved comrades</p><p>- An unusual section of a magic rod, which after great pains to explore turns out to be a section of the <em>Rod of Seven Parts</em></p><p>- A map to a lost civilization</p><p>- An enormous, many-faceted gem, which turns out to be the egg of a dangerous interplanar creature, which then hatches in the PC's hands</p><p>- A magic suit of arms and armor, which prove to be looted from the royal treasury of the next kingdom over </p><p></p><p>... that sort of thing.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5233050, member: 5868"] The point of my post was that I don't think you should try to place a GP value on the animal. A live dragon would be such a rare and unusual thing that it should be only traded for other rare and unusual things, and it would be less a question of absolute value as the perceived value the PCs would have. So no one (in my opinion) should come up to the PCs offering gold, and as a DM you shouldn't even be worried about "fair" value -- fair is whatever the PCs decide to accept. Even the PCs shouldn't be able to figure out a fair value in GP terms. Instead have the prospective buyers offer interesting trade items that can be hooks to later adventures: - Other live beasts, who turn out to be sentient, and hire the party to free their enslaved comrades - An unusual section of a magic rod, which after great pains to explore turns out to be a section of the [i]Rod of Seven Parts[/i] - A map to a lost civilization - An enormous, many-faceted gem, which turns out to be the egg of a dangerous interplanar creature, which then hatches in the PC's hands - A magic suit of arms and armor, which prove to be looted from the royal treasury of the next kingdom over ... that sort of thing. [/QUOTE]
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