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How much game mechanics do PCs get to see?
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<blockquote data-quote="Victim" data-source="post: 1842997" data-attributes="member: 78"><p>Usually, yes. If the task is fairly common, it makes sense that the PC will know roughly how difficult for him. If the task is super tough, the player should probably have some idea what he's getting into to make sure that both he and the DM are on the same page - ie, "You know that's at least DC 35, right? Are you sure you want to try it?" Some things remain hidden (trap DCs, opposed bluff or sense motive checks, etc).</p><p></p><p>Usually, yes. It can speed up play since the DM doesn't have to worry about comparing everyone's save. It also kind of makes sense that they could tell whether this was a feeble attack or a powerful one during the course of fighting off the spell.</p><p></p><p>Almost always, but simply because people have spellcraft. Even if no one has the skill to recognize the spell as its being cast, many spells will have distinctive visual signatures. Something like Fireball is probably common knowledge - although it'd take skill to tell a normal fb apart from a delayed blast one set to explode immediately. Unless the criterion is something like "Ouch, normal fireballs don't hurt this much. Must be the higher order version." </p><p></p><p>Yes, after a round or two. People will try to figure it out anyway, and telling the players speeds things up. However, the DM starts to get pissed when people use the AC info to start calculating optimal power attacks.</p><p></p><p>It depends. The DM usually rolls openly, so we can try to figure stuff out anyway. We get to see especially feeble or skilled NPCs, essentially.</p></blockquote><p></p>
[QUOTE="Victim, post: 1842997, member: 78"] Usually, yes. If the task is fairly common, it makes sense that the PC will know roughly how difficult for him. If the task is super tough, the player should probably have some idea what he's getting into to make sure that both he and the DM are on the same page - ie, "You know that's at least DC 35, right? Are you sure you want to try it?" Some things remain hidden (trap DCs, opposed bluff or sense motive checks, etc). Usually, yes. It can speed up play since the DM doesn't have to worry about comparing everyone's save. It also kind of makes sense that they could tell whether this was a feeble attack or a powerful one during the course of fighting off the spell. Almost always, but simply because people have spellcraft. Even if no one has the skill to recognize the spell as its being cast, many spells will have distinctive visual signatures. Something like Fireball is probably common knowledge - although it'd take skill to tell a normal fb apart from a delayed blast one set to explode immediately. Unless the criterion is something like "Ouch, normal fireballs don't hurt this much. Must be the higher order version." Yes, after a round or two. People will try to figure it out anyway, and telling the players speeds things up. However, the DM starts to get pissed when people use the AC info to start calculating optimal power attacks. It depends. The DM usually rolls openly, so we can try to figure stuff out anyway. We get to see especially feeble or skilled NPCs, essentially. [/QUOTE]
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