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How much game mechanics do PCs get to see?
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<blockquote data-quote="painandgreed" data-source="post: 1843113" data-attributes="member: 24969"><p>It varies according to need and feel. For general rolls that don't really mean much in the long run, I just give them the DCs after they roll the first time. Same for AC. After they make a few attempts to hit, I just let them know the AC they're trying for. We all know the game and I trust them* so it speeds things up and is more enjoyable if I just let the PCs do the rolling. If I think that it matters to the game or that it might change their actions, I keep the DCs unknown or sometimes roll for them (usually for Search and Listen).</p><p></p><p>*or at least I trust them not to cheat unless they really need to. As DM I flub rolls one way or another occationally to preserve metaplot or prevent TPK, so when things are deparate, I usually don't question "suspicious" crits. As a player I don't do this because I want an objective game and trust the DM to do it if nessisary, but some players insist on doing it and usually it's just easier to let them than spend half an hour arguing over a roll.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1843113, member: 24969"] It varies according to need and feel. For general rolls that don't really mean much in the long run, I just give them the DCs after they roll the first time. Same for AC. After they make a few attempts to hit, I just let them know the AC they're trying for. We all know the game and I trust them* so it speeds things up and is more enjoyable if I just let the PCs do the rolling. If I think that it matters to the game or that it might change their actions, I keep the DCs unknown or sometimes roll for them (usually for Search and Listen). *or at least I trust them not to cheat unless they really need to. As DM I flub rolls one way or another occationally to preserve metaplot or prevent TPK, so when things are deparate, I usually don't question "suspicious" crits. As a player I don't do this because I want an objective game and trust the DM to do it if nessisary, but some players insist on doing it and usually it's just easier to let them than spend half an hour arguing over a roll. [/QUOTE]
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