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How much game mechanics do PCs get to see?
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<blockquote data-quote="I'm A Banana" data-source="post: 1843323" data-attributes="member: 2067"><p>I'm pretty open with it. Of course, it has bitten me on the butt before, so maybe I *shouldn't* be. Unless there is a specific reason to hide it, I let 'em know, especially if they take a few moments to gauge the challenge/opponent/etc. I'm assuming the characters aren't nearly as careless with their lives as the players sometimes are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Of course, sometimes I translate it into period-specific terms: "You know with your strike that it would take a warrior of consumate skill or power to be able to damage this creature" pretty much tells the Wizard all he needs to know to not swing around anymore.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1843323, member: 2067"] I'm pretty open with it. Of course, it has bitten me on the butt before, so maybe I *shouldn't* be. Unless there is a specific reason to hide it, I let 'em know, especially if they take a few moments to gauge the challenge/opponent/etc. I'm assuming the characters aren't nearly as careless with their lives as the players sometimes are. ;) Of course, sometimes I translate it into period-specific terms: "You know with your strike that it would take a warrior of consumate skill or power to be able to damage this creature" pretty much tells the Wizard all he needs to know to not swing around anymore. [/QUOTE]
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