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How much game mechanics do PCs get to see?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 1843587" data-attributes="member: 93"><p>Generally yes. A skilled climber should be able to guage how tough a cliff is, just like a jumper can guess how far across the chasm. For opposed checks, no, however.</p><p></p><p></p><p>I'll occasionally say "beat a 15" but that's just to speed things up. I'd rather not give the DC's - the PC's wouldn't have any way of knowing.</p><p></p><p></p><p>Only if they ask for and make a spellcraft roll.</p><p></p><p></p><p>I have them roll and tell me what they hit. If they spend 5 seconds thinking about it, after 2 or 3 rounds, they'll be able to tell - but I prefer they work it out themselves. The gradual reveal can be fun. On the other hand, I'll let them know how well-armored a creature is, and that may reveal some of that info.</p><p></p><p></p><p>I will occasionally roll in the open for effect, for instance saying, "he needs a total of 19 to save" and then roll; or I'll say, "ooh, missed by one!", etc. - especially for important saves, etc. But generally, I don't tell them what the NPC did.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 1843587, member: 93"] Generally yes. A skilled climber should be able to guage how tough a cliff is, just like a jumper can guess how far across the chasm. For opposed checks, no, however. I'll occasionally say "beat a 15" but that's just to speed things up. I'd rather not give the DC's - the PC's wouldn't have any way of knowing. Only if they ask for and make a spellcraft roll. I have them roll and tell me what they hit. If they spend 5 seconds thinking about it, after 2 or 3 rounds, they'll be able to tell - but I prefer they work it out themselves. The gradual reveal can be fun. On the other hand, I'll let them know how well-armored a creature is, and that may reveal some of that info. I will occasionally roll in the open for effect, for instance saying, "he needs a total of 19 to save" and then roll; or I'll say, "ooh, missed by one!", etc. - especially for important saves, etc. But generally, I don't tell them what the NPC did. [/QUOTE]
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