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How much game mechanics do PCs get to see?
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<blockquote data-quote="Numion" data-source="post: 1843993" data-attributes="member: 124"><p>Often yes. No in case of secret door DCs, sense motive, or noticing something. But for almost everything else yes. It adds excitement to rolling the dice when players know "I need 18!"</p><p></p><p></p><p></p><p>Yes, pretty much always.</p><p></p><p></p><p></p><p>After a succesful spellcraft check, as per rules, unless it's obvious and thrown at them frequently, like fireball. </p><p></p><p></p><p></p><p>I don't tell ACs, but they can figure it out by checking which results hit, and which do not. My players are incredibly bad at this ("I hit on a roll of 3 .. hmm .. I don't power attack")</p><p></p><p></p><p></p><p>Hard to say. When they strike at PCs I call out the totals and players can tell if it hits. I don't usually remember their ACs, so it's easier this way. </p><p></p><p></p><p></p><p>I prefer the open method. It gives players a more tangible feel of the game. It could be hard to judge the skill of their opponent in a duel if I described how easily or badly it hit you .. but calling out the opponents results let's the player instantly know if he's outclassed. Just like someone at the local dojo would quite easily know when he's outmatched.</p></blockquote><p></p>
[QUOTE="Numion, post: 1843993, member: 124"] Often yes. No in case of secret door DCs, sense motive, or noticing something. But for almost everything else yes. It adds excitement to rolling the dice when players know "I need 18!" Yes, pretty much always. After a succesful spellcraft check, as per rules, unless it's obvious and thrown at them frequently, like fireball. I don't tell ACs, but they can figure it out by checking which results hit, and which do not. My players are incredibly bad at this ("I hit on a roll of 3 .. hmm .. I don't power attack") Hard to say. When they strike at PCs I call out the totals and players can tell if it hits. I don't usually remember their ACs, so it's easier this way. I prefer the open method. It gives players a more tangible feel of the game. It could be hard to judge the skill of their opponent in a duel if I described how easily or badly it hit you .. but calling out the opponents results let's the player instantly know if he's outclassed. Just like someone at the local dojo would quite easily know when he's outmatched. [/QUOTE]
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