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How much game mechanics do PCs get to see?
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<blockquote data-quote="Savage Jim" data-source="post: 1846729" data-attributes="member: 24963"><p>I prefer that players (which includes me in those rare instances that I actually get to play) focus primarily on role-playing and decision making/action declaration, stearing away from calculating odds, metagaming, and rules-lawyering.</p><p></p><p>As a GM, I take the following actions...</p><p></p><p><strong>Do they know skill check DCs before they decide to use the skill?</strong></p><p>No. In addition, I don't use DCs but CDRs (Check Difficulty Ratings). These are calculated as:</p><p></p><p>A = DC - 10</p><p></p><p>The PC's Skill Check is then opposed by a roll of 1d20 + A.</p><p></p><p>I don't use this for DCs under 10.</p><p></p><p><strong>Do they get to know the save DCs they're rolling against?</strong></p><p>No. These are also handled as above.</p><p></p><p><strong>Do they get to know which spell an NPC threw at them?</strong></p><p>No. In addition, spells may have a different "look" depending on the order/fellowship/brotherhood/etc. of the spellcaster, so a spell may be described, but it may not get the same description that it was given previously when another spellcaster cast it.</p><p></p><p><strong>Do you tell them the AC of a combat target? Or get them to roll and you tell them whether you hit or not? Something else?</strong></p><p>I use Defense Ratings (gained by Level + Dex), with DR for Armor/Natural Armor. The Defense Rating is rolled to oppose the Attack Roll.</p><p></p><p><strong>Do you tell them the total dice rolls or just whether the NPC failed or suceeded at whatever they were trying to do?</strong></p><p>Succeed or fail.</p><p></p><p>I also make all rolls in the open, although the total number of modifiers is rarely known to the players.</p></blockquote><p></p>
[QUOTE="Savage Jim, post: 1846729, member: 24963"] I prefer that players (which includes me in those rare instances that I actually get to play) focus primarily on role-playing and decision making/action declaration, stearing away from calculating odds, metagaming, and rules-lawyering. As a GM, I take the following actions... [b]Do they know skill check DCs before they decide to use the skill?[/b] No. In addition, I don't use DCs but CDRs (Check Difficulty Ratings). These are calculated as: A = DC - 10 The PC's Skill Check is then opposed by a roll of 1d20 + A. I don't use this for DCs under 10. [b]Do they get to know the save DCs they're rolling against?[/b] No. These are also handled as above. [b]Do they get to know which spell an NPC threw at them?[/b] No. In addition, spells may have a different "look" depending on the order/fellowship/brotherhood/etc. of the spellcaster, so a spell may be described, but it may not get the same description that it was given previously when another spellcaster cast it. [b]Do you tell them the AC of a combat target? Or get them to roll and you tell them whether you hit or not? Something else?[/b] I use Defense Ratings (gained by Level + Dex), with DR for Armor/Natural Armor. The Defense Rating is rolled to oppose the Attack Roll. [b]Do you tell them the total dice rolls or just whether the NPC failed or suceeded at whatever they were trying to do?[/b] Succeed or fail. I also make all rolls in the open, although the total number of modifiers is rarely known to the players. [/QUOTE]
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