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General Tabletop Discussion
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How much game mechanics do PCs get to see?
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<blockquote data-quote="Zappo" data-source="post: 1846982" data-attributes="member: 633"><p><strong>Do they know skill check DCs before they decide to use the skill?</strong></p><p> It depends on whether the character has a way of estimating the action's difficulty. They can generally know the exact DC of a Jump or Climb check. They can generally never know even the approximate DC of a Spot or Sense Motive check. They can sometimes know whether a Knowledge DC is high or low.</p><p> </p><p> <strong>Do they get to know the save DCs they're rolling against?</strong></p><p> No. Though, if they've done the same save multiple times (eg, against ghouls), I may eventually tell them the DC since I figure their characters would eventually get a solid estimate of the power of the effect.</p><p> </p><p> <strong>Do they get to know which spell an NPC threw at them?</strong></p><p> Yes. With a Spellcraft check. Of course, the players can recognize common spells from my description of the effect; they don't need Spellcraft to understand what "a fiery bead strikes the ground behind you and explodes in a huge ball of flames" means.</p><p> </p><p> <strong>Do you tell them the AC of a combat target? Or get them to roll and you tell them whether you hit or not? Something else?</strong></p><p> They roll and I tell whether they hit or miss. If they ask, or if it sounds cool, I tell them whether they hit the armor or missed entirely - this is pretty simple: if they would have hit touch AC, then it was the armor that deflected the blow. Otherwise, they really missed.</p><p> </p><p> <strong>Do you tell them the total dice rolls or just whether the NPC failed or suceeded at whatever they were trying to do?</strong></p><p> I don't tell anything about NPCs' rolls.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1846982, member: 633"] [b]Do they know skill check DCs before they decide to use the skill?[/b] It depends on whether the character has a way of estimating the action's difficulty. They can generally know the exact DC of a Jump or Climb check. They can generally never know even the approximate DC of a Spot or Sense Motive check. They can sometimes know whether a Knowledge DC is high or low. [b]Do they get to know the save DCs they're rolling against?[/b] No. Though, if they've done the same save multiple times (eg, against ghouls), I may eventually tell them the DC since I figure their characters would eventually get a solid estimate of the power of the effect. [b]Do they get to know which spell an NPC threw at them?[/b] Yes. With a Spellcraft check. Of course, the players can recognize common spells from my description of the effect; they don't need Spellcraft to understand what "a fiery bead strikes the ground behind you and explodes in a huge ball of flames" means. [b]Do you tell them the AC of a combat target? Or get them to roll and you tell them whether you hit or not? Something else?[/b] They roll and I tell whether they hit or miss. If they ask, or if it sounds cool, I tell them whether they hit the armor or missed entirely - this is pretty simple: if they would have hit touch AC, then it was the armor that deflected the blow. Otherwise, they really missed. [b]Do you tell them the total dice rolls or just whether the NPC failed or suceeded at whatever they were trying to do?[/b] I don't tell anything about NPCs' rolls. [/QUOTE]
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