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How much game mechanics do PCs get to see?
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<blockquote data-quote="mhacdebhandia" data-source="post: 1847642" data-attributes="member: 18832"><p>Yes, presuming that they have a way of judging the difficulty. Like other posters have said, Jump or Climb checks are pretty reasonable things to judge before trying them; Knowledge checks wouldn't be. Passive skills like Spot and Listen would be checks I would roll for the characters myself; I can't imagine running a game where I didn't have an accurate copy of everyone's character sheet.</p><p></p><p></p><p>Sure. It's not very likely to help them.</p><p></p><p></p><p>I would describe the effect and let the players draw their own conclusions. For example, an explosive fiery burst is probably a <em>fireball</em>, but they don't know if it was Maximized or Empowered or whatever, or what level the caster was and how many dice I rolled for the damage. Spells which don't have an overt effect would need Spellcraft checks to identify, and of course Spellcraft checks are necessary for counterspelling.</p><p></p><p></p><p>I see no reason not to reveal this information after they've tried. I might start off by verbally describing the effect of their first few attacks - if they just barely hit above the AC, I could say "You just manage to land a blow past his expert defenses/on a vulnerable spot in its tough hide/<em>et cetera</em>". I think it's also worth distinguishing between different reasons why you're missing - armour, natural armour, dodge feats, and so forth. So after a few rounds of this, I'd just reveal the AC for the sake of speeding things up.</p><p></p><p></p><p>The latter. I think players have the right to know whatever their characters would know, and other information if it speeds up combat or would be a reasonable conclusion to draw - revealing save DCs from a <em>fireball</em> is one thing, for example, but if they didn't know they were poisoned I would ask for a Fortitude save and not explain why or what the DC was.</p><p></p><p>Regardless of how many numbers the players know, I think it's important to describe things with a bit of flavour.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 1847642, member: 18832"] Yes, presuming that they have a way of judging the difficulty. Like other posters have said, Jump or Climb checks are pretty reasonable things to judge before trying them; Knowledge checks wouldn't be. Passive skills like Spot and Listen would be checks I would roll for the characters myself; I can't imagine running a game where I didn't have an accurate copy of everyone's character sheet. Sure. It's not very likely to help them. I would describe the effect and let the players draw their own conclusions. For example, an explosive fiery burst is probably a [i]fireball[/i], but they don't know if it was Maximized or Empowered or whatever, or what level the caster was and how many dice I rolled for the damage. Spells which don't have an overt effect would need Spellcraft checks to identify, and of course Spellcraft checks are necessary for counterspelling. I see no reason not to reveal this information after they've tried. I might start off by verbally describing the effect of their first few attacks - if they just barely hit above the AC, I could say "You just manage to land a blow past his expert defenses/on a vulnerable spot in its tough hide/[i]et cetera[/i]". I think it's also worth distinguishing between different reasons why you're missing - armour, natural armour, dodge feats, and so forth. So after a few rounds of this, I'd just reveal the AC for the sake of speeding things up. The latter. I think players have the right to know whatever their characters would know, and other information if it speeds up combat or would be a reasonable conclusion to draw - revealing save DCs from a [i]fireball[/i] is one thing, for example, but if they didn't know they were poisoned I would ask for a Fortitude save and not explain why or what the DC was. Regardless of how many numbers the players know, I think it's important to describe things with a bit of flavour. [/QUOTE]
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