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How Much Gaming Took Place At Gen Con?
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<blockquote data-quote="Pauper" data-source="post: 7678066" data-attributes="member: 17607"><p>A couple of points:</p><p></p><p>- These are number of seats in the online reg book; there's no indication of how many of these seats were filled (though for the Big Two, total players might exceed seats in the reg book given both that few tickets likely went unused, plus the ability of players without specific game tickets to get into events with generic tickets, not to mention the possibility of adding GMs during the con to accommodate that extra demand).</p><p></p><p>- The 'seat-hours' list skews heavily in favor of Pathfinder, as Paizo offered few delve-style shorter events (just three by my count of the online catalog, at 9am Thursday, Friday, and Saturday), plus a number of 'Kids Track' events for younger players, while Baldman Games offered 1.5 hour Adventurers League modules all weekend long. Given that most players playing the longer 4 hour sessions likely signed up for more than one of them (PFS and AL players going to GenCon likely wanted to play as much PFS or AL as they could), it wouldn't surprise me if Baldman had about the same number of unique player IDs in their events as Paizo did, though it's hard to know that for certain.</p></blockquote><p></p>
[QUOTE="Pauper, post: 7678066, member: 17607"] A couple of points: - These are number of seats in the online reg book; there's no indication of how many of these seats were filled (though for the Big Two, total players might exceed seats in the reg book given both that few tickets likely went unused, plus the ability of players without specific game tickets to get into events with generic tickets, not to mention the possibility of adding GMs during the con to accommodate that extra demand). - The 'seat-hours' list skews heavily in favor of Pathfinder, as Paizo offered few delve-style shorter events (just three by my count of the online catalog, at 9am Thursday, Friday, and Saturday), plus a number of 'Kids Track' events for younger players, while Baldman Games offered 1.5 hour Adventurers League modules all weekend long. Given that most players playing the longer 4 hour sessions likely signed up for more than one of them (PFS and AL players going to GenCon likely wanted to play as much PFS or AL as they could), it wouldn't surprise me if Baldman had about the same number of unique player IDs in their events as Paizo did, though it's hard to know that for certain. [/QUOTE]
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