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<blockquote data-quote="Alchemist" data-source="post: 1544290" data-attributes="member: 6594"><p>So what? It seemed to work out pretty well for the Medici in the 15th century, who built an empire on their banking well before such government assurances existed.</p><p></p><p>I'm not sure where you live, but we pay our banks a monthly fee to access and store our loot here, so the idea of bankers charging to use their services isn't exactly crazy.</p><p></p><p>IMC, moneychangers charge you to convert between denominations (merely 5% of the transaction, but still a charge). Makes converting all your gold to gems (or even to the currency of a neigbouring nation) and back again a bit costly, but it hasn't thrown my players into an uproar. Similarly, charging a nominal fee to convert your loot into a note that can be cashed at any other location and only by you isn't exactly rocket science. Works for me, and my players don't really have to worry about it being stolen (like their bag of holding full of coins) and cashed.</p></blockquote><p></p>
[QUOTE="Alchemist, post: 1544290, member: 6594"] So what? It seemed to work out pretty well for the Medici in the 15th century, who built an empire on their banking well before such government assurances existed. I'm not sure where you live, but we pay our banks a monthly fee to access and store our loot here, so the idea of bankers charging to use their services isn't exactly crazy. IMC, moneychangers charge you to convert between denominations (merely 5% of the transaction, but still a charge). Makes converting all your gold to gems (or even to the currency of a neigbouring nation) and back again a bit costly, but it hasn't thrown my players into an uproar. Similarly, charging a nominal fee to convert your loot into a note that can be cashed at any other location and only by you isn't exactly rocket science. Works for me, and my players don't really have to worry about it being stolen (like their bag of holding full of coins) and cashed. [/QUOTE]
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