Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How much grain can you get in an acre?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vahktang" data-source="post: 1274784" data-attributes="member: 15259"><p>So, I read that an average U.S. farmer can get 3 tons of grain (corn, the most efficient) from the land these days.</p><p>So, how much do you think an average D & D farmer can get?</p><p>I'm thinking 800-1000 lbs</p><p>(This would allow the yield to be doubled, then doubled again with modern methods.)</p><p>An acre of land could feed a person, barely. (2 lbs of wheat/barley/etc/day)</p><p>So an average family (of 7 or so) would need at least 10 acres.</p><p>Now, this is where the spell Plant Growth comes in.</p><p>The village gets together and has the cleric/druid cast Plant Growth for 150 gp (the market rate). </p><p>This ups the yield on about 500 acres. </p><p>The farmers give out 3 sp/acre for this.</p><p>300 or so more lbs of grain is produced per acre, which will give the farmer 2 gp/acre after expenses (wheat is 1 CP/lb)</p><p></p><p>This makes the cleric/druid _very_ important to the farmer type.</p><p></p><p>All this doesn't take taxes/tithes into consideration.</p><p>If you do that, then a 20 acre farm comes into being to make ends meet.</p><p>Add in a mule and it may work out.</p><p></p><p>Those 160 acre things we always hear about (homestead act) were in the plains where primitive small farmers don't do as well.</p><p>But they may with the right magic spells.</p><p>A create water item would go for 1000 GP and produce 20,000 gallons of water a day.</p><p>May be worth it.</p><p></p><p>What do you all think?</p><p>Besides the fact that I have too much time on my hands?</p><p></p><p>More later,</p><p></p><p>Vahktang</p></blockquote><p></p>
[QUOTE="Vahktang, post: 1274784, member: 15259"] So, I read that an average U.S. farmer can get 3 tons of grain (corn, the most efficient) from the land these days. So, how much do you think an average D & D farmer can get? I'm thinking 800-1000 lbs (This would allow the yield to be doubled, then doubled again with modern methods.) An acre of land could feed a person, barely. (2 lbs of wheat/barley/etc/day) So an average family (of 7 or so) would need at least 10 acres. Now, this is where the spell Plant Growth comes in. The village gets together and has the cleric/druid cast Plant Growth for 150 gp (the market rate). This ups the yield on about 500 acres. The farmers give out 3 sp/acre for this. 300 or so more lbs of grain is produced per acre, which will give the farmer 2 gp/acre after expenses (wheat is 1 CP/lb) This makes the cleric/druid _very_ important to the farmer type. All this doesn't take taxes/tithes into consideration. If you do that, then a 20 acre farm comes into being to make ends meet. Add in a mule and it may work out. Those 160 acre things we always hear about (homestead act) were in the plains where primitive small farmers don't do as well. But they may with the right magic spells. A create water item would go for 1000 GP and produce 20,000 gallons of water a day. May be worth it. What do you all think? Besides the fact that I have too much time on my hands? More later, Vahktang [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much grain can you get in an acre?
Top