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General Tabletop Discussion
*Dungeons & Dragons
How much healing, how much mitigation for a warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 6731252" data-attributes="member: 996"><p>Existing support-contributing classes have both, have tremendous flexibility in choosing which to use, and have further flexibility to do blasting, rituals, single-target control, battlefield control, and a host of other things, including shapechanging and turning undead.</p><p></p><p>Balancing the Warlord is going to be a challenge, but not because there's any need to take things away from it to balance it with other support casters. The challenge is, how do you make a class that was so focused on "Leader" support abilities, which now constitute only a fraction of what other former-Leader-role classes now do in 5e, balance with those classes? More battle-field control through tactics? Some single-target control through 'hectoring?' Some improved personal offense via maneuvers? There's a lot of design space out there that the existing martial classes haven't touched, and it's not like 5e has been shy about classes overlapping eachother, either...</p><p></p><p></p><p>The Druid and Bard are both full castes who fill the support role with some of the exact same spells as the Cleric. So, we certainly don't need more of that!</p><p></p><p>However, just by virtue of not casting spells or having supernatural abilities, at all, the Warlord is already more distinct from the Cleric class than any other support-contributing class or sub-class, bar none.</p><p></p><p>That is a fine & noble attitude. Hard to live up to, sometimes, but a good ideal to keep in mind.</p><p></p><p>You're not going to make a class 'cool' by taking most of it's toys away. While those might be nice additions to differentiate the Warlord, it's hp restoration is already necessarily going to be different from the Cure Wounds and similar spells shared all the existing support characters. Triggering HD, preferable with a bonus to help the party get through the day, is perhaps one of the most often-mentioned possibilities for Inspiring Word.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6731252, member: 996"] Existing support-contributing classes have both, have tremendous flexibility in choosing which to use, and have further flexibility to do blasting, rituals, single-target control, battlefield control, and a host of other things, including shapechanging and turning undead. Balancing the Warlord is going to be a challenge, but not because there's any need to take things away from it to balance it with other support casters. The challenge is, how do you make a class that was so focused on "Leader" support abilities, which now constitute only a fraction of what other former-Leader-role classes now do in 5e, balance with those classes? More battle-field control through tactics? Some single-target control through 'hectoring?' Some improved personal offense via maneuvers? There's a lot of design space out there that the existing martial classes haven't touched, and it's not like 5e has been shy about classes overlapping eachother, either... The Druid and Bard are both full castes who fill the support role with some of the exact same spells as the Cleric. So, we certainly don't need more of that! However, just by virtue of not casting spells or having supernatural abilities, at all, the Warlord is already more distinct from the Cleric class than any other support-contributing class or sub-class, bar none. That is a fine & noble attitude. Hard to live up to, sometimes, but a good ideal to keep in mind. You're not going to make a class 'cool' by taking most of it's toys away. While those might be nice additions to differentiate the Warlord, it's hp restoration is already necessarily going to be different from the Cure Wounds and similar spells shared all the existing support characters. Triggering HD, preferable with a bonus to help the party get through the day, is perhaps one of the most often-mentioned possibilities for Inspiring Word. [/QUOTE]
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How much healing, how much mitigation for a warlord?
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