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General Tabletop Discussion
*Dungeons & Dragons
How much healing, how much mitigation for a warlord?
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<blockquote data-quote="Neonchameleon" data-source="post: 6731682" data-attributes="member: 87792"><p>Except we were pointing out why they aren't functionally equivalent. Why healing is so much more efficient than any other option available.</p><p></p><p></p><p></p><p>Hit point recovery is only one of its toys and not one of its major toys, but it's an essential part of its toys even if it isn't that good at it. Basically you need to be able to cope when the dice turn. But the idea that you need to be as good a healer as the cleric is a strawman.</p><p></p><p>That said:</p><p></p><p></p><p>The cleric is, by definition, as good a healer as a cleric and has cleric specific toys that aren't healing. Is the cleric overpowered? (I will accept yes as an answer).</p><p></p><p></p><p></p><p>And I think this is consensus from almost all the pro-warlord camp. The problem is that the warlord shouldn't have <em>no healing at all</em>.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6731682, member: 87792"] Except we were pointing out why they aren't functionally equivalent. Why healing is so much more efficient than any other option available. Hit point recovery is only one of its toys and not one of its major toys, but it's an essential part of its toys even if it isn't that good at it. Basically you need to be able to cope when the dice turn. But the idea that you need to be as good a healer as the cleric is a strawman. That said: The cleric is, by definition, as good a healer as a cleric and has cleric specific toys that aren't healing. Is the cleric overpowered? (I will accept yes as an answer). And I think this is consensus from almost all the pro-warlord camp. The problem is that the warlord shouldn't have [I]no healing at all[/I]. [/QUOTE]
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Community
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How much healing, how much mitigation for a warlord?
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