Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How much healing, how much mitigation for a warlord?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6731807" data-attributes="member: 87792"><p>You aren't trying to be a smart-alec but this has been asked and answered. You can replace restoring hit points with reducing damage if the reducing damage version is <em>overwhelmingly</em> more powerful than restoring hit points.</p><p></p><p>But every single damage mitigation model that anyone has suggested requires the player to have precognition. If the attacker doesn't hit the damage prevention is wasted. If the attacker hits the wrong person proactive damage prevention doesn't work.</p><p></p><p></p><p></p><p>And this is a flat misrepresentation.</p><p></p><p>No one I've seen is saying the warlord has to be as good at standing people up who have already fallen as the cleric. What is being said is that the warlord <em>must be able to stand up people who have fallen</em>. The Paladin can also stand up people who have fallen - but no one would say that they can stand them up as well as the Cleric. Just that they can do it.</p><p></p><p></p><p></p><p>Now we're going to get into a hit point argument.</p><p></p><p></p><p></p><p>The poll has people who hate the very idea of the warlord answering it. It also has the majority of people not saying none.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6731807, member: 87792"] You aren't trying to be a smart-alec but this has been asked and answered. You can replace restoring hit points with reducing damage if the reducing damage version is [I]overwhelmingly[/I] more powerful than restoring hit points. But every single damage mitigation model that anyone has suggested requires the player to have precognition. If the attacker doesn't hit the damage prevention is wasted. If the attacker hits the wrong person proactive damage prevention doesn't work. And this is a flat misrepresentation. No one I've seen is saying the warlord has to be as good at standing people up who have already fallen as the cleric. What is being said is that the warlord [I]must be able to stand up people who have fallen[/I]. The Paladin can also stand up people who have fallen - but no one would say that they can stand them up as well as the Cleric. Just that they can do it. Now we're going to get into a hit point argument. The poll has people who hate the very idea of the warlord answering it. It also has the majority of people not saying none. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much healing, how much mitigation for a warlord?
Top