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How much healing, how much mitigation for a warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 6731923" data-attributes="member: 996"><p>No, they don't have the same issue. The existing support classes face the same choice that round, /then can just heal the second ally the next round/. That's not invincibility, that what's expected.</p><p></p><p>And the latter outweigh the former.</p><p></p><p></p><p>It makes the class strictly inferior as a primary or sole support character. 'Undercutting' is putting it mildly, it's tantamount to the class not existing at all.</p><p></p><p></p><p>If you take mitigation-only to a broken extreme, sure, it can look like it's 'better' than a balanced support class. But it's just an illusion. </p><p></p><p>Let's take it further. You have the traditional cleric or warlord on one hand, and a hypothetical class on the other. The hypothetical class has an always-on aura that render itself and it's allies completely immune to attacks and causes them to always succeed at saves. The hypothetical class is utterly OP and broken, no question, even if it does nothing else. However, if that class is the party's sole support, and they run up against a few enemies in a row without benefit of a short rest, and those enemies all smack them with a lot of AE save:1/2 attacks. They have no way of recovering, and get TPK'd. So the hypothetical class is both abjectly broken, /and/ an inadequate replacement for a more versatile cleric. You could balance the hypothetical class, but you would still 'need a healer,' for the game to work as expected.</p><p></p><p>Balanced against some other choice, sure. There's a point at which a given damage-mitigation ability is balanced with a given hp-restoration ability - both are viable, but not identical or fungible, and choosing between the two becomes a meaningful decision, one that's informed by the situation. </p><p></p><p>So, if you had an all-healing class and an all-damage-mitigation class in the game, and no class with both, you could balance those classes - and the game would probably work best with both classes in the party. But, if you added a third class - like the Cleric or Bard - that could choose freely between healing & mitigation, than having a couple of them would be better than having one each of the two hypothetical classes. </p><p></p><p>Because versatility has value.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6731923, member: 996"] No, they don't have the same issue. The existing support classes face the same choice that round, /then can just heal the second ally the next round/. That's not invincibility, that what's expected. And the latter outweigh the former. It makes the class strictly inferior as a primary or sole support character. 'Undercutting' is putting it mildly, it's tantamount to the class not existing at all. If you take mitigation-only to a broken extreme, sure, it can look like it's 'better' than a balanced support class. But it's just an illusion. Let's take it further. You have the traditional cleric or warlord on one hand, and a hypothetical class on the other. The hypothetical class has an always-on aura that render itself and it's allies completely immune to attacks and causes them to always succeed at saves. The hypothetical class is utterly OP and broken, no question, even if it does nothing else. However, if that class is the party's sole support, and they run up against a few enemies in a row without benefit of a short rest, and those enemies all smack them with a lot of AE save:1/2 attacks. They have no way of recovering, and get TPK'd. So the hypothetical class is both abjectly broken, /and/ an inadequate replacement for a more versatile cleric. You could balance the hypothetical class, but you would still 'need a healer,' for the game to work as expected. Balanced against some other choice, sure. There's a point at which a given damage-mitigation ability is balanced with a given hp-restoration ability - both are viable, but not identical or fungible, and choosing between the two becomes a meaningful decision, one that's informed by the situation. So, if you had an all-healing class and an all-damage-mitigation class in the game, and no class with both, you could balance those classes - and the game would probably work best with both classes in the party. But, if you added a third class - like the Cleric or Bard - that could choose freely between healing & mitigation, than having a couple of them would be better than having one each of the two hypothetical classes. Because versatility has value. [/QUOTE]
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How much healing, how much mitigation for a warlord?
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