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General Tabletop Discussion
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How much homebrew material do you use?
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<blockquote data-quote="5ekyu" data-source="post: 7302035" data-attributes="member: 6919838"><p>The main parts i look for in choosing a game system are:</p><p>1 Ideas its setting sparks for stories and material i can use in that light.</p><p>2 Useful chargen that also provokes ideas</p><p>3 useful mechanics that suits the theme of the game.</p><p></p><p>For 1, i am perfectly willing to change lots as fits my own campaigh as long as it repuposes what is there.</p><p></p><p>For 2 or 3, i want it to be maybe 90% working for me as written. </p><p></p><p>I will gladly take other bits and pieces from anywhere to adapt and repurpose. </p><p></p><p>But if 1-2-3 are not up to snuff percentage wise, i feel have likely made a bad choice of system and setting for the campaign.</p><p></p><p>But character, story plot etc go their own way, detived as much or more from the PCs and players.</p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7302035, member: 6919838"] The main parts i look for in choosing a game system are: 1 Ideas its setting sparks for stories and material i can use in that light. 2 Useful chargen that also provokes ideas 3 useful mechanics that suits the theme of the game. For 1, i am perfectly willing to change lots as fits my own campaigh as long as it repuposes what is there. For 2 or 3, i want it to be maybe 90% working for me as written. I will gladly take other bits and pieces from anywhere to adapt and repurpose. But if 1-2-3 are not up to snuff percentage wise, i feel have likely made a bad choice of system and setting for the campaign. But character, story plot etc go their own way, detived as much or more from the PCs and players. Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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Community
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How much homebrew material do you use?
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