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How much is on the characters?
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5587796" data-attributes="member: 6674868"><p>I've found with the people I play with and as we rotate DMing, it all depends on a few different factors, and these are all discussed in advance.</p><p></p><p>One buddy of mine DM's with save points. Not D&Dish, I know, but this allows him to throw things at us and we all die and then get back up. In his campaigns, Big Bad Monsters are frequent, and we have to be creative.</p><p></p><p>Another guy is pretty open with resurrections. a trip to the closest temple, a elder Druid Trent with Reincarnation, and so on, make it so baddies that take down a player don't mean the end.</p><p></p><p>I've ran campaigns where death occurred on occasion and players simply used it as the medium to introduce a new character that was more efficient than the previous one. An "Old friend of another PC", a "Member of that guy's guild is filling in", "a wondering Cleric who's slightly crazy has come alongside the party", and so on. </p><p></p><p>All of these options have been justifications for sending PCs into situations that are technically above their challenge rating, but still possible for them to defeat. Since most of my friends are veteran players, and take steps to protect and assist new players, we often make it through above CR encounters. </p><p></p><p>In addition, most of us as we DM run a reoccurring NPC or two that either tags along, or keeps tabs. We use these chatacters to be the DM's mouthpiece to say things like, "I <em>Reeeeally </em>don't think it's a good idea that we keep going down this hallway, given what we just saw. Something <em>Even Bigger</em> is likely to be down there at this time." And then leave it to the PC's to decide what they want to do.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5587796, member: 6674868"] I've found with the people I play with and as we rotate DMing, it all depends on a few different factors, and these are all discussed in advance. One buddy of mine DM's with save points. Not D&Dish, I know, but this allows him to throw things at us and we all die and then get back up. In his campaigns, Big Bad Monsters are frequent, and we have to be creative. Another guy is pretty open with resurrections. a trip to the closest temple, a elder Druid Trent with Reincarnation, and so on, make it so baddies that take down a player don't mean the end. I've ran campaigns where death occurred on occasion and players simply used it as the medium to introduce a new character that was more efficient than the previous one. An "Old friend of another PC", a "Member of that guy's guild is filling in", "a wondering Cleric who's slightly crazy has come alongside the party", and so on. All of these options have been justifications for sending PCs into situations that are technically above their challenge rating, but still possible for them to defeat. Since most of my friends are veteran players, and take steps to protect and assist new players, we often make it through above CR encounters. In addition, most of us as we DM run a reoccurring NPC or two that either tags along, or keeps tabs. We use these chatacters to be the DM's mouthpiece to say things like, "I [I]Reeeeally [/I]don't think it's a good idea that we keep going down this hallway, given what we just saw. Something [I]Even Bigger[/I] is likely to be down there at this time." And then leave it to the PC's to decide what they want to do. [/QUOTE]
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How much is on the characters?
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