Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How much is "play style" controlled by the GM vs. the Players themselves?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 5155105" data-attributes="member: 85870"><p>As GM, though, how much do you cater to a player when your preferred "play style" is in fairly opposite directions (i.e., GM is heavy into character and world-building, with intrigue adventures; player is combat/power gamer)? </p><p></p><p>For instance, let's say that you know that one particular session (or maybe a spate of 2 or 3 sessions in close succession) will be fairly combat-lite. Do you throw in a random encounter or two just to keep the combat-focused players happy? Do you try and "convince" them to step outside of their normal mode of play a more character-driven style for those sessions? </p><p></p><p>I'm wondering, because I know when I've played in the past, when sessions would get too combat-heavy, I would zone out--and I imagine for the combat-players, when things get too "character-heavy," or too "role-play-ey," that they probably do the same. </p><p></p><p>Or do you simply play the session at hand, and trust the player to "get what they want" out of it, by simply playing their preferred style?</p></blockquote><p></p>
[QUOTE="innerdude, post: 5155105, member: 85870"] As GM, though, how much do you cater to a player when your preferred "play style" is in fairly opposite directions (i.e., GM is heavy into character and world-building, with intrigue adventures; player is combat/power gamer)? For instance, let's say that you know that one particular session (or maybe a spate of 2 or 3 sessions in close succession) will be fairly combat-lite. Do you throw in a random encounter or two just to keep the combat-focused players happy? Do you try and "convince" them to step outside of their normal mode of play a more character-driven style for those sessions? I'm wondering, because I know when I've played in the past, when sessions would get too combat-heavy, I would zone out--and I imagine for the combat-players, when things get too "character-heavy," or too "role-play-ey," that they probably do the same. Or do you simply play the session at hand, and trust the player to "get what they want" out of it, by simply playing their preferred style? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much is "play style" controlled by the GM vs. the Players themselves?
Top