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How Much is That Fighter in the Window?
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<blockquote data-quote="gothmaugCC" data-source="post: 3874704" data-attributes="member: 54883"><p>Sigh....</p><p></p><p>You guys depress me. What ever happened to characters aspiring to owning thier own castle, or starting a monostary? In second edition these things were intregrated into the base character class. 3rd edition implemented it as a feat. In BOTH cases, its up to you DM to regulate and PLAY those followers/cohorts/hirelings. The PC can ask them to do something, but its the dm's decision if they actually DO them. To omany dm's just gave total control over to thier players, and once that happens the followers lose free will. </p><p></p><p>Great your druid makes freinds with dozens of forest animals. Great...They are still wild animals, wont go near a town, dont like fire, and will flee from most things they consider threats. Last time I checked, just about every wild animal on earth flees at the sight of approaching humans. So wonderful, you made freinds with 20 deer, 5 wolves and a bear. None of them get along with each other, and they run the first time a monster jumps out and goes "Boo".</p><p></p><p>Same with followers. They are not going to commit suicide for a player character, and if treated badly they LEAVE. Also they expect to gt paid, and paid well. Have them ask for hazard pay. The level 1 mook you hired for 1 sp a day is going to give you the bird and leave if you demand that he carries a torch into the dungeon. Think of all the movies you've seen where the hirelings take off at the first sign of danger. Sure they go drink with you, and polish your sword in town, but is the average mook going to enter a dungeon or spooky lair? I don't think so</p><p></p><p>DM's need to flex thier muscles a bit, read the rules, and do thier job. If you don't take the lazy way out, and actually PLAY npc's then you won't have an issue.</p></blockquote><p></p>
[QUOTE="gothmaugCC, post: 3874704, member: 54883"] Sigh.... You guys depress me. What ever happened to characters aspiring to owning thier own castle, or starting a monostary? In second edition these things were intregrated into the base character class. 3rd edition implemented it as a feat. In BOTH cases, its up to you DM to regulate and PLAY those followers/cohorts/hirelings. The PC can ask them to do something, but its the dm's decision if they actually DO them. To omany dm's just gave total control over to thier players, and once that happens the followers lose free will. Great your druid makes freinds with dozens of forest animals. Great...They are still wild animals, wont go near a town, dont like fire, and will flee from most things they consider threats. Last time I checked, just about every wild animal on earth flees at the sight of approaching humans. So wonderful, you made freinds with 20 deer, 5 wolves and a bear. None of them get along with each other, and they run the first time a monster jumps out and goes "Boo". Same with followers. They are not going to commit suicide for a player character, and if treated badly they LEAVE. Also they expect to gt paid, and paid well. Have them ask for hazard pay. The level 1 mook you hired for 1 sp a day is going to give you the bird and leave if you demand that he carries a torch into the dungeon. Think of all the movies you've seen where the hirelings take off at the first sign of danger. Sure they go drink with you, and polish your sword in town, but is the average mook going to enter a dungeon or spooky lair? I don't think so DM's need to flex thier muscles a bit, read the rules, and do thier job. If you don't take the lazy way out, and actually PLAY npc's then you won't have an issue. [/QUOTE]
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How Much is That Fighter in the Window?
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