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How Much is That Fighter in the Window?
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<blockquote data-quote="ruleslawyer" data-source="post: 3874950" data-attributes="member: 1757"><p>Arms & Equipment Guide, baby.</p><p></p><p>And I do happen to think that rules for retaining combat and non-combat NPC hirelings, creating strongholds and realms, and so on are something that D&D should develop; not in the core rules, but in a supplement (4e DMG2, anyone? Just in time for Paragon-level PCs!) or at least via 3rd-party development (Eden's <em>Fields of Blood</em> continues to be one of my favorite D&D supplements, ever). The fact is that these rules are just a codification of something that should be an expected possibility in the context of a campaign; assuming that there are regular PC-NPC interactions, at some point a player is going to want to know what it'll cost to hire x hardened mercenary NPC to come along on his next dungeon delve, or what the price for y recently-vacated fortified keep might be. Rules for this stuff are not impossible to design for d20 (and hopefully not for 4e) and can really add something to the game.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3874950, member: 1757"] Arms & Equipment Guide, baby. And I do happen to think that rules for retaining combat and non-combat NPC hirelings, creating strongholds and realms, and so on are something that D&D should develop; not in the core rules, but in a supplement (4e DMG2, anyone? Just in time for Paragon-level PCs!) or at least via 3rd-party development (Eden's [i]Fields of Blood[/i] continues to be one of my favorite D&D supplements, ever). The fact is that these rules are just a codification of something that should be an expected possibility in the context of a campaign; assuming that there are regular PC-NPC interactions, at some point a player is going to want to know what it'll cost to hire x hardened mercenary NPC to come along on his next dungeon delve, or what the price for y recently-vacated fortified keep might be. Rules for this stuff are not impossible to design for d20 (and hopefully not for 4e) and can really add something to the game. [/QUOTE]
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