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How Much is That Fighter in the Window?
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<blockquote data-quote="IceFractal" data-source="post: 3875705" data-attributes="member: 27704"><p>I think people have become oversensitive to having "extra" creatures around, because of situations where someone is controlling a small army (summoner-type with Leadership, for example, or a necromancer with a huge undead horde). </p><p></p><p>Player controlling 10 minions - Slows things down, not a good thing.</p><p>Player controlling 1 minion - Not a problem, stop complaining.</p><p></p><p></p><p>Several things they've mentioned about 4E:</p><p>1) Combat will be faster.</p><p>2) The party will face larger groups of monsters.</p><p></p><p>So if the party is already facing half a dozen trolls, and a giant, and there are six players already, then adding one or two minions is not going to bring the game to a grinding halt. </p><p></p><p></p><p>So by all means, reduce the number of minions in play (a permanent companion <em>and</em> heavy summoning capabilities should not be on the same character), but don't act like the character controlling one minion and also acting normally is going to shatter the gameplay.</p><p></p><p>[sblock=PS]Also, a note about cohorts. IMC, I let players control cohorts in combat, subject to DM veto over suicidal or out-of-character actions. Usually if someone takes Leadership, they enjoy having that tactical depth in combat, so why would you take that away? Also, the player usually can run the cohort faster than the DM could, which speeds things up.</p><p></p><p>And about those leadership feats - why do animals have the same upkeep cost as humanoids? Even setting aside the realism issues, animals have significant disadvantages over humanoids such as not being intelligent or having hands, and being harder to take into polite company - less upkeep is the least you can do to balance that, and actually the HD limit for them should probably be higher. </p><p></p><p>Also, undead do not have upkeep - that's the entire point of having undead minions. Balance them some other way (for that matter, being undead is a balancing factor in most campaigns, try taking a zombie bear into town compared to a human bodyguard).[/sblock]</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3875705, member: 27704"] I think people have become oversensitive to having "extra" creatures around, because of situations where someone is controlling a small army (summoner-type with Leadership, for example, or a necromancer with a huge undead horde). Player controlling 10 minions - Slows things down, not a good thing. Player controlling 1 minion - Not a problem, stop complaining. Several things they've mentioned about 4E: 1) Combat will be faster. 2) The party will face larger groups of monsters. So if the party is already facing half a dozen trolls, and a giant, and there are six players already, then adding one or two minions is not going to bring the game to a grinding halt. So by all means, reduce the number of minions in play (a permanent companion [I]and[/I] heavy summoning capabilities should not be on the same character), but don't act like the character controlling one minion and also acting normally is going to shatter the gameplay. [sblock=PS]Also, a note about cohorts. IMC, I let players control cohorts in combat, subject to DM veto over suicidal or out-of-character actions. Usually if someone takes Leadership, they enjoy having that tactical depth in combat, so why would you take that away? Also, the player usually can run the cohort faster than the DM could, which speeds things up. And about those leadership feats - why do animals have the same upkeep cost as humanoids? Even setting aside the realism issues, animals have significant disadvantages over humanoids such as not being intelligent or having hands, and being harder to take into polite company - less upkeep is the least you can do to balance that, and actually the HD limit for them should probably be higher. Also, undead do not have upkeep - that's the entire point of having undead minions. Balance them some other way (for that matter, being undead is a balancing factor in most campaigns, try taking a zombie bear into town compared to a human bodyguard).[/sblock] [/QUOTE]
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