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How Much is That Fighter in the Window?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3875852" data-attributes="member: 5143"><p>I disagree that is how it needs to be done. The reason that things need to be spelled out in 3rd edition is because of the problems that NOT spelling things out caused in previous editions.</p><p></p><p>When we used to play older editions and followed the rule of "roleplay everything", it ended up with one game where we all had 3 or 4 +5 items(in addition to 20 other magic items) at level 12 and another game where we still hadn't seen more than a +1 item at 15th level. Sometimes it created games where one person had 30 magic items and another person had 1 or 2, since we let role playing solve everything and the other players were not willing to share.</p><p></p><p>We ended up with one game where there was a PC who was 4 levels above the rest of the party because he outsmarted the DM and was given a bunch of bonus xp for it. There was another game where a player was good enough at role playing that he had essentially 3 or 4 fanatical followers the same level as the rest of the party who would do almost everything he said. So, he got 4 characters while we all got one.</p><p></p><p>It made all of them way more powerful than anyone else in the group. It inspired jealousy and arguments amongst the players. Sometimes it was open and obvious that it was happening, other times the players knew that they HAD to put up with it so they didn't tell anyone about their feelings. Instead they just felt more and more left out and useless in the party every week until they stopped playing one day.</p><p></p><p>Also, I have enough on my plate as a DM than also having to run 3 cohorts in the party as well. I'll leave that up to the players, thank you.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3875852, member: 5143"] I disagree that is how it needs to be done. The reason that things need to be spelled out in 3rd edition is because of the problems that NOT spelling things out caused in previous editions. When we used to play older editions and followed the rule of "roleplay everything", it ended up with one game where we all had 3 or 4 +5 items(in addition to 20 other magic items) at level 12 and another game where we still hadn't seen more than a +1 item at 15th level. Sometimes it created games where one person had 30 magic items and another person had 1 or 2, since we let role playing solve everything and the other players were not willing to share. We ended up with one game where there was a PC who was 4 levels above the rest of the party because he outsmarted the DM and was given a bunch of bonus xp for it. There was another game where a player was good enough at role playing that he had essentially 3 or 4 fanatical followers the same level as the rest of the party who would do almost everything he said. So, he got 4 characters while we all got one. It made all of them way more powerful than anyone else in the group. It inspired jealousy and arguments amongst the players. Sometimes it was open and obvious that it was happening, other times the players knew that they HAD to put up with it so they didn't tell anyone about their feelings. Instead they just felt more and more left out and useless in the party every week until they stopped playing one day. Also, I have enough on my plate as a DM than also having to run 3 cohorts in the party as well. I'll leave that up to the players, thank you. [/QUOTE]
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