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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How much is the area effect really worth?
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<blockquote data-quote="Dash Dannigan" data-source="post: 708709" data-attributes="member: 6306"><p>Flame arrow will be a good spell you'll want to compare to as well being a 3rd level spell. </p><p></p><p>If your spell is a force effect I assume (no element) that's a bonus, flame arrow allows multiple targets past 8th level (within 30ft), your's doesn't so that's a minus, no evasion but can be soaked a bit (fort save) giving you a min damage of half if you hit so that's another plus, also greater range too. Effectively your spell is a step up from flame arrow and so is better, logically I'd assume the damage would be less. </p><p></p><p>Flame arrow doesn't do any extra damage until 8th level and again until 12th. (5-7) 4d6, (8-11) 8d6, (12-15) 12d6, etc. but essentially follows the fireball damage progression at 8th and 12th levels.</p><p></p><p>So to be fair I'd give the spell a 2d6+1d6/2 level progression: (5th) 4d6, (6-7) 5d6, (8-9) 6d6, (10-11) 7d6, (12-13) 8d6, etc. This way the spell damage does not surpass flame arrow in damage (because your spell is effectively better) and even though at 12th it does an effective 4d6 less damage, you also only roll once to-hit while flame arrow you have a chance to miss 3 times.</p><p></p><p>Hmmm, just my take on it. I know I probably missed something there, but at-a-glance that's my take on it. Cool spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dash Dannigan, post: 708709, member: 6306"] Flame arrow will be a good spell you'll want to compare to as well being a 3rd level spell. If your spell is a force effect I assume (no element) that's a bonus, flame arrow allows multiple targets past 8th level (within 30ft), your's doesn't so that's a minus, no evasion but can be soaked a bit (fort save) giving you a min damage of half if you hit so that's another plus, also greater range too. Effectively your spell is a step up from flame arrow and so is better, logically I'd assume the damage would be less. Flame arrow doesn't do any extra damage until 8th level and again until 12th. (5-7) 4d6, (8-11) 8d6, (12-15) 12d6, etc. but essentially follows the fireball damage progression at 8th and 12th levels. So to be fair I'd give the spell a 2d6+1d6/2 level progression: (5th) 4d6, (6-7) 5d6, (8-9) 6d6, (10-11) 7d6, (12-13) 8d6, etc. This way the spell damage does not surpass flame arrow in damage (because your spell is effectively better) and even though at 12th it does an effective 4d6 less damage, you also only roll once to-hit while flame arrow you have a chance to miss 3 times. Hmmm, just my take on it. I know I probably missed something there, but at-a-glance that's my take on it. Cool spell. :) [/QUOTE]
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How much is the area effect really worth?
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