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*TTRPGs General
How much is too much (Race Bloat)
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<blockquote data-quote="Glade Riven" data-source="post: 5743415" data-attributes="member: 86468"><p>Five Man Band or Power Trio (+1) works great for party set up. World building...eh...</p><p> </p><p>I know, I know, "every" DM wants to be Tolkien. And sometimes players want to play some rather janky things. There are times when a DM probably should say "No," like no to opening up the entire 3.0, 3.5, and 3rd party d20 to a Pathfinder game. Or even just to Savage Species. That is why a lot of DMs limit things to core, or core + one or two books (maybe a setting book or two on top of it). From what I hear, 4e has gotten rather monotanous & formulaic. Complaints about Paizo's recent stuff seem to be more of conflicts of play style or needing more GM arbitration and judgement calls on certain (new) things (like golem components or creating spells). As a Game Master myself, I don't mind abusing...er..using rule 0 to reign in anything that gets too janky.</p><p> </p><p>One thing about Phaetos is that I want it to be as modular as possible, and as far as races go, each race I define I want to have a unique position in the world - not just tacked on, marginally different varients (marginally different varients can be handled in other ways). Plenty of space is left over for a GM that wants to throw in a village of dhampirs or something, or create their own nations of some unused race for their own campaign.</p><p> </p><p>Something I've noticed is that while people like options, a small number of choices is preferible to dozens keeps the majority from being overwhelmed. Too many options can be information overload, especially when the variations are minuete. Yet having more options for advanced players can be handy, especially when an advanced player can recommend options for when the average joe wants to play something special for a character concept.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5743415, member: 86468"] Five Man Band or Power Trio (+1) works great for party set up. World building...eh... I know, I know, "every" DM wants to be Tolkien. And sometimes players want to play some rather janky things. There are times when a DM probably should say "No," like no to opening up the entire 3.0, 3.5, and 3rd party d20 to a Pathfinder game. Or even just to Savage Species. That is why a lot of DMs limit things to core, or core + one or two books (maybe a setting book or two on top of it). From what I hear, 4e has gotten rather monotanous & formulaic. Complaints about Paizo's recent stuff seem to be more of conflicts of play style or needing more GM arbitration and judgement calls on certain (new) things (like golem components or creating spells). As a Game Master myself, I don't mind abusing...er..using rule 0 to reign in anything that gets too janky. One thing about Phaetos is that I want it to be as modular as possible, and as far as races go, each race I define I want to have a unique position in the world - not just tacked on, marginally different varients (marginally different varients can be handled in other ways). Plenty of space is left over for a GM that wants to throw in a village of dhampirs or something, or create their own nations of some unused race for their own campaign. Something I've noticed is that while people like options, a small number of choices is preferible to dozens keeps the majority from being overwhelmed. Too many options can be information overload, especially when the variations are minuete. Yet having more options for advanced players can be handy, especially when an advanced player can recommend options for when the average joe wants to play something special for a character concept. [/QUOTE]
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