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How much is too much (Race Bloat)
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<blockquote data-quote="steeldragons" data-source="post: 5743768" data-attributes="member: 92511"><p><strong>How much is too much (Race Bloat)?</strong></p><p></p><p>10.</p><p></p><p>Options are great and all but choices for PC races really don't need to exceed 10 or 12.</p><p></p><p>The 7 Basic Core Races</p><p></p><ul> <li data-xf-list-type="ul">Human (preferably with multiple ethnic cultures)</li> <li data-xf-list-type="ul">Elf (usually with multiple cultures and/or sub-species)</li> <li data-xf-list-type="ul">Dwarf</li> <li data-xf-list-type="ul">Halfling</li> <li data-xf-list-type="ul">Gnome</li> <li data-xf-list-type="ul">Half-elf</li> <li data-xf-list-type="ul">Half-orc</li> </ul><p>3 "different"/rarer races</p><p>(For my own game world, these constitute the "Sylvan Races.")</p><p></p><ul> <li data-xf-list-type="ul">Centaur</li> <li data-xf-list-type="ul">Satyr</li> <li data-xf-list-type="ul">Sprite</li> </ul><p>Leaving you with 2 "slots", if you want, for the VERY different/"monster" and/or UNIQUE PC options.</p><p>(Again, in my own game/world...)</p><p></p><ul> <li data-xf-list-type="ul">Zepharim (homebrew winged humanoids)</li> <li data-xf-list-type="ul">Lizardmen</li> </ul><p>Or any of your other favorite races of choice.</p><p></p><p>That is not to say other races/cultures/peoples don't exist...it is also not to say that these options are the "dominant" or most numerous creatures on the world...simply that they are an option for PCs.</p><p></p><p>There are plenty of drow...underground. No (in my games) you can't be one. If we were going to run an entirely "Underdark campaign" (meaning, of PCs <em>from</em> the Underdark) then sure, drow would probably be put on the table. [note to self...beginning planning a campaign with PC options in/from the underdark...]</p><p> </p><p>Seems to me, if you have a 10 to 12 PC options there's got to be SOMEthing you can use to come up with a concept you are going to enjoy playing in there someplace. </p><p></p><p>I think once you get over 10 you're on the border. By the time you get to more than 12, you're well into Bloated territory.</p><p></p><p>Good luck and let us know what you decide...and why. I, for one, would be interested to see what you settle on.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5743768, member: 92511"] [b]How much is too much (Race Bloat)?[/b] 10. Options are great and all but choices for PC races really don't need to exceed 10 or 12. The 7 Basic Core Races [LIST] [*]Human (preferably with multiple ethnic cultures) [*]Elf (usually with multiple cultures and/or sub-species) [*]Dwarf [*]Halfling [*]Gnome [*]Half-elf [*]Half-orc [/LIST] 3 "different"/rarer races (For my own game world, these constitute the "Sylvan Races.") [LIST] [*]Centaur [*]Satyr [*]Sprite [/LIST] Leaving you with 2 "slots", if you want, for the VERY different/"monster" and/or UNIQUE PC options. (Again, in my own game/world...) [LIST] [*]Zepharim (homebrew winged humanoids) [*]Lizardmen [/LIST] Or any of your other favorite races of choice. That is not to say other races/cultures/peoples don't exist...it is also not to say that these options are the "dominant" or most numerous creatures on the world...simply that they are an option for PCs. There are plenty of drow...underground. No (in my games) you can't be one. If we were going to run an entirely "Underdark campaign" (meaning, of PCs [I]from[/I] the Underdark) then sure, drow would probably be put on the table. [note to self...beginning planning a campaign with PC options in/from the underdark...] Seems to me, if you have a 10 to 12 PC options there's got to be SOMEthing you can use to come up with a concept you are going to enjoy playing in there someplace. I think once you get over 10 you're on the border. By the time you get to more than 12, you're well into Bloated territory. Good luck and let us know what you decide...and why. I, for one, would be interested to see what you settle on. --SD [/QUOTE]
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