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How much is too much? (Related to Encumbrance thread)
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<blockquote data-quote="Greenfield" data-source="post: 7234977" data-attributes="member: 6669384"><p>We play 3.5 at my table, and we have a house rule regarding Shrink Item.</p><p></p><p>The rules don't say what happens when the <em>Shrink Item</em> spell expires, and there's no room for the item to unshrink. </p><p></p><p>We had to decide: Is this a way to make pipe bombs, by loading a piece of scored pipe with magically reduced rocks, then have it burst when the command word is given? Or do they stay shrunk until the pipe is opened?</p><p></p><p>We chose door number two.</p><p></p><p>So we have a Wiz in my game with the following list of things stored in various pockets of his robe:</p><p></p><p>12 foot ladder</p><p>16 foot iron slab, four feet wide and an inch and a half thick.</p><p>Five full meals, for six, hot and ready to serve.</p><p>1 banquet meal for 12, hot and ready to serve.</p><p>1 cask of oats, laced with a little honey, as feed for the horses.</p><p>2 barrels of fresh water.</p><p>An iron and porcelain bathtub.</p><p>A wheelbarrow, with picks, shovels, and a breaker-bar.</p><p>A pavilion tent, with two divan style couch/beds, and his house banners to fly.</p><p>A crate of field/trail rations.</p><p>Five separate campfires, laid out and already lit.</p><p>Five bundles of firewood, to keep said campfires burning all night long.</p><p>A pack with four large coils of rope, with grappling hooks (200 feet per coil)</p><p>A portable battering ram (Arms and Equipment guide).</p><p>Small cask of lamp oil.</p><p>Four torches, already lit.</p><p></p><p>All of these are simple, non magical items, readily available, and all within the volume limits of the spell.</p><p></p><p>The current DM is uncomfortable with this.</p><p></p><p>So how much is too much? At what point does that spell, and our interpretation, become an abuse?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7234977, member: 6669384"] We play 3.5 at my table, and we have a house rule regarding Shrink Item. The rules don't say what happens when the [I]Shrink Item[/I] spell expires, and there's no room for the item to unshrink. We had to decide: Is this a way to make pipe bombs, by loading a piece of scored pipe with magically reduced rocks, then have it burst when the command word is given? Or do they stay shrunk until the pipe is opened? We chose door number two. So we have a Wiz in my game with the following list of things stored in various pockets of his robe: 12 foot ladder 16 foot iron slab, four feet wide and an inch and a half thick. Five full meals, for six, hot and ready to serve. 1 banquet meal for 12, hot and ready to serve. 1 cask of oats, laced with a little honey, as feed for the horses. 2 barrels of fresh water. An iron and porcelain bathtub. A wheelbarrow, with picks, shovels, and a breaker-bar. A pavilion tent, with two divan style couch/beds, and his house banners to fly. A crate of field/trail rations. Five separate campfires, laid out and already lit. Five bundles of firewood, to keep said campfires burning all night long. A pack with four large coils of rope, with grappling hooks (200 feet per coil) A portable battering ram (Arms and Equipment guide). Small cask of lamp oil. Four torches, already lit. All of these are simple, non magical items, readily available, and all within the volume limits of the spell. The current DM is uncomfortable with this. So how much is too much? At what point does that spell, and our interpretation, become an abuse? [/QUOTE]
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