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How much is too much? (Related to Encumbrance thread)
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<blockquote data-quote="Greenfield" data-source="post: 7235077" data-attributes="member: 6669384"><p>You got it on the iron slab.</p><p></p><p>A 12 foot ladder can be set into a 10 or 15 foot pit and still get you out. It can be set across a 10 foot pit.</p><p></p><p>The iron slab can be set across a 15 foot pit. Reduced, it's a foot long, four inches wide, and 3/32nds of an inch think. About the size of a wide ruler.</p><p></p><p>And no, nothing can be weaponized. Nothing expands "Explosively". If it could, it couldn't be contained when the spell duration expires. Expanding items stop expanding when they run out of room to expand.</p><p></p><p>As for the <em>Dispel Magic</em>, it actually isn't a concern. It essentially causes the spells to expire. Which is exactly what happens when the normal duration runs out. The item tries to expand, but can't because there's no room in the container. Even an <em>Anti Magic</em> effect is kind of meaningless.</p><p></p><p>As noted, there are no hard rules for it in the book. The closest we've found is in the <em>Enlarge Person</em> spelldescription, where is says that if the spell's target is in a confines space, they'll grow to the limits of that space, unless they can break out using their (now enhanced) strength.</p><p></p><p>Inanimate objects don't have a Strength score, so if we apply the <em>Enlarge Person</em> spell text as a guide, nothing can expand with any significant force.</p><p></p><p>As for the idea of crushing or breaking the shrunken object, the spell says that it can be converted into a clothlike material. So go ahead and crush the cloth. it won't bend the iron slab, or even crack the fine china in the banquet.</p><p></p><p>One concern is the wording: The spell can affect "an object". At what point is a collection of things "an object"? A campfire, which is mentioned as an example in the spell description, typically has more than one piece of wood. A lock is a single object, unless you take it apart into its component pieces.</p><p></p><p>So our rule is, if you shrink a container, you shrink everything in the container. The treasure chest shrinks? So does the treasure. (It's insane to think that you'd have to cas the spell on each and every coin in there.)</p><p></p><p>So if you can pack up a meal in a picnic basket, it's one object. If you can tie mining tools into a bundle and put them in a wheelbarrow, it's one object.</p><p></p><p>Your mileage may vary, of course.</p><p></p><p>As for the DM: We've had a few people with the "I'm going to beat the DM" attitude in their play style, and pulling out the unexpected item or rule is part and parcel with that approach to play. Someone having a wide variety of odd items quickly available could easily turn into that sort of situation.</p><p></p><p>I think the main purpose of this Batman Utility belt is to be able to say, "We don't have to worry about explaining shelter or supplies, we have the tools we need in some relatively common dungeon situations without having to rationalize madly, we can replace rope that gets left behind when we cross chasm or climb walls." </p><p></p><p>In short, the list is a plot device, to smooth out play, not break it.</p><p></p><p>The DM, having been burned by abusive players, is a bit skittish about allowing it again.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7235077, member: 6669384"] You got it on the iron slab. A 12 foot ladder can be set into a 10 or 15 foot pit and still get you out. It can be set across a 10 foot pit. The iron slab can be set across a 15 foot pit. Reduced, it's a foot long, four inches wide, and 3/32nds of an inch think. About the size of a wide ruler. And no, nothing can be weaponized. Nothing expands "Explosively". If it could, it couldn't be contained when the spell duration expires. Expanding items stop expanding when they run out of room to expand. As for the [I]Dispel Magic[/I], it actually isn't a concern. It essentially causes the spells to expire. Which is exactly what happens when the normal duration runs out. The item tries to expand, but can't because there's no room in the container. Even an [I]Anti Magic[/I] effect is kind of meaningless. As noted, there are no hard rules for it in the book. The closest we've found is in the [I]Enlarge Person[/I] spelldescription, where is says that if the spell's target is in a confines space, they'll grow to the limits of that space, unless they can break out using their (now enhanced) strength. Inanimate objects don't have a Strength score, so if we apply the [I]Enlarge Person[/I] spell text as a guide, nothing can expand with any significant force. As for the idea of crushing or breaking the shrunken object, the spell says that it can be converted into a clothlike material. So go ahead and crush the cloth. it won't bend the iron slab, or even crack the fine china in the banquet. One concern is the wording: The spell can affect "an object". At what point is a collection of things "an object"? A campfire, which is mentioned as an example in the spell description, typically has more than one piece of wood. A lock is a single object, unless you take it apart into its component pieces. So our rule is, if you shrink a container, you shrink everything in the container. The treasure chest shrinks? So does the treasure. (It's insane to think that you'd have to cas the spell on each and every coin in there.) So if you can pack up a meal in a picnic basket, it's one object. If you can tie mining tools into a bundle and put them in a wheelbarrow, it's one object. Your mileage may vary, of course. As for the DM: We've had a few people with the "I'm going to beat the DM" attitude in their play style, and pulling out the unexpected item or rule is part and parcel with that approach to play. Someone having a wide variety of odd items quickly available could easily turn into that sort of situation. I think the main purpose of this Batman Utility belt is to be able to say, "We don't have to worry about explaining shelter or supplies, we have the tools we need in some relatively common dungeon situations without having to rationalize madly, we can replace rope that gets left behind when we cross chasm or climb walls." In short, the list is a plot device, to smooth out play, not break it. The DM, having been burned by abusive players, is a bit skittish about allowing it again. [/QUOTE]
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