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How much is too much? (Related to Encumbrance thread)
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<blockquote data-quote="Celebrim" data-source="post: 7235634" data-attributes="member: 4937"><p>I generally respond to this by pointing out that in the game universe (or at least my game universe), many famous physical experiments would produce different results. For example, if you drop balls into clay, you'll discover that kinetic energy is linear with velocity and not the square of velocity. The general idea here being that player's are not able to make reliable predictions about how experiments will turn out in the game universe based on their knowledge of this universe. </p><p></p><p>For example, in my game universe the world is not spinning and not orbiting a star, so your scenario doesn't even apply. Additionally, even if it did, since the physical laws of the universe are very different in the details than you are accustomed to, the actual results would differ in quantity and sometimes even in quality from your predictions. The in game universe sun is orbiting the planet and gravity does not exist. The sun does not orbit the planet because of gravity, but because it is steered and flown through the ether. People don't fall because of gravity, but because jealous earth spirits pull things back to the ground. Meat left in a bell jar would spontaneously develop maggots. If you burn something the mass of the remains is less than what you started out with, not more. If you start grinding a cannon in a vat of water, eventually the water will stop heating up. Sodium is not an element, but a compound. Both light AND darkness are carried by a physical particle. And so on and so forth.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7235634, member: 4937"] I generally respond to this by pointing out that in the game universe (or at least my game universe), many famous physical experiments would produce different results. For example, if you drop balls into clay, you'll discover that kinetic energy is linear with velocity and not the square of velocity. The general idea here being that player's are not able to make reliable predictions about how experiments will turn out in the game universe based on their knowledge of this universe. For example, in my game universe the world is not spinning and not orbiting a star, so your scenario doesn't even apply. Additionally, even if it did, since the physical laws of the universe are very different in the details than you are accustomed to, the actual results would differ in quantity and sometimes even in quality from your predictions. The in game universe sun is orbiting the planet and gravity does not exist. The sun does not orbit the planet because of gravity, but because it is steered and flown through the ether. People don't fall because of gravity, but because jealous earth spirits pull things back to the ground. Meat left in a bell jar would spontaneously develop maggots. If you burn something the mass of the remains is less than what you started out with, not more. If you start grinding a cannon in a vat of water, eventually the water will stop heating up. Sodium is not an element, but a compound. Both light AND darkness are carried by a physical particle. And so on and so forth. [/QUOTE]
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How much is too much? (Related to Encumbrance thread)
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