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How much is too much? (Related to Encumbrance thread)
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<blockquote data-quote="Celebrim" data-source="post: 7237155" data-attributes="member: 4937"><p>That's excessively generous and out of line with typical D20 grenade like effects. D20 Modern grenades top out at about 6d6. The effect has to be inline with an effect that bypasses both spell resistance and energy resistance - attributes that are extremely valuable to a spellcaster.</p><p></p><p>I'd typically rate the damage like my homebrew 'rock burst' spell.</p><p></p><p>All targets in a 20' burst are subject to a ranged touch attack with an attack bonus of +5 plus 1/caster level (max +15). Damage is 1d6 plus 1/ 3 casters levels (max +5). Owing to the number of missiles, this spell may deal damage to swarms which are not normally subject to damage from physical attacks. In the spell version, the rocks are treated as magic for the purpose of overcoming DR. Like the spell version, the stunt version bypasses spell resistance. If improvised, I would not allow this unless the container was itself enchanted.</p><p></p><p>On the whole, I feel this is actually generous. Nothing in the spell suggests that the rate of expansion has to be so fast that it throws shards at a very high rate of speed. As I noted above, even a rate of expansion that allows objects to return to full size in a fraction of a second (much less a fraction of a round) and are thus 'instantaneous' for game purposes does not necessarily imply a velocity faster than a slowly tossed object. </p><p></p><p>For an exceptionally well prepared plan, such as an exceptionally well crafted scored metal container (requiring a masterwork metalworking craft check) completely filled by a well sized shrunken stone rod (implying the original mass of the stone was very high, and consequently difficult and expensive to craft), I'd probably allow 'shrink item' to replicate the effects of a 3rd level 'Shrapnel Blast' spell, which is similar to 'Rock Burst' above but does 3d8 damage over a 20' burst. The spell version treats the shards as being magic cold iron weapons for the purpose of overcoming DR, but again, I wouldn't allow this in the improvised version unless the container was magical cold iron. Like the spell version, the stunt version would bypass spell resistance.</p><p></p><p>In both cases, I'd tend to have the effective caster level of the stunt version penalized to less than the caster level, such that in either case the spell itself would have been more effective.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7237155, member: 4937"] That's excessively generous and out of line with typical D20 grenade like effects. D20 Modern grenades top out at about 6d6. The effect has to be inline with an effect that bypasses both spell resistance and energy resistance - attributes that are extremely valuable to a spellcaster. I'd typically rate the damage like my homebrew 'rock burst' spell. All targets in a 20' burst are subject to a ranged touch attack with an attack bonus of +5 plus 1/caster level (max +15). Damage is 1d6 plus 1/ 3 casters levels (max +5). Owing to the number of missiles, this spell may deal damage to swarms which are not normally subject to damage from physical attacks. In the spell version, the rocks are treated as magic for the purpose of overcoming DR. Like the spell version, the stunt version bypasses spell resistance. If improvised, I would not allow this unless the container was itself enchanted. On the whole, I feel this is actually generous. Nothing in the spell suggests that the rate of expansion has to be so fast that it throws shards at a very high rate of speed. As I noted above, even a rate of expansion that allows objects to return to full size in a fraction of a second (much less a fraction of a round) and are thus 'instantaneous' for game purposes does not necessarily imply a velocity faster than a slowly tossed object. For an exceptionally well prepared plan, such as an exceptionally well crafted scored metal container (requiring a masterwork metalworking craft check) completely filled by a well sized shrunken stone rod (implying the original mass of the stone was very high, and consequently difficult and expensive to craft), I'd probably allow 'shrink item' to replicate the effects of a 3rd level 'Shrapnel Blast' spell, which is similar to 'Rock Burst' above but does 3d8 damage over a 20' burst. The spell version treats the shards as being magic cold iron weapons for the purpose of overcoming DR, but again, I wouldn't allow this in the improvised version unless the container was magical cold iron. Like the spell version, the stunt version would bypass spell resistance. In both cases, I'd tend to have the effective caster level of the stunt version penalized to less than the caster level, such that in either case the spell itself would have been more effective. [/QUOTE]
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How much is too much? (Related to Encumbrance thread)
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