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How much is too Much? (RttTOEE) (spoilers)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1321167" data-attributes="member: 3146"><p>I played through to the Crater Ridge Mines about 1 and a half years ago before I had to move. I loved the module--while some encounters were difficult, how difficult they were depended very much on how we approached them. If we went for a full frontal assault, it could quickly turn against us if we faltered or made mistakes or just went in week (our abortive assault on the main CRM gate got off to a poor start when only three players showed up and we went in anyway and was worse because the party wasn't of one mind as to whether to stick it out or run after the alarm went off.</p><p></p><p>Our party was:</p><p>Half dragon, half orc Bbn (5 at the end)</p><p>Elf archer Cleric (9 at the end)</p><p>Tiefling Bbn/Rog (1/6 at the end IIRC)</p><p>Human Ftr (spiked chain-7 at the end IIRC)</p><p>Elf Ftr (sword and shield)</p><p>Human Sor (7 at the end)</p><p>Human Drd/Rgr (deceased)</p><p>Dwarf Clr 7 or 8 with dwarf clr cohort.</p><p>Of course, they didn't all show up all of the time and the Tiefling only joined after the Sor's player left and the elf Ftr's player largely lost interest.</p><p></p><p>As I recall, we had only a couple of deaths. The ranger druid died facing a greater water elemental in an encounter the DM improvised. And the Half-Dragon barbarian died to the dire ape at the hobgoblin temple. I think the spiked chain fighter was also killed by the water elemental.</p><p></p><p>And one other comment--it never cease to amuse me how people stand up and declare the CR/EL system "broken" or "unworkable" because an unbalanced party operating under house rules that halve the damage dealing capability of most of their members had a harder time than the system indicates. (To me, that's a fair indication that it actually works...challenges are much tougher when everyone is trying to use a screwdriver for a hammer and is doing so with one hand tied behind their back. If they can't succeed, that's to be expected).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1321167, member: 3146"] I played through to the Crater Ridge Mines about 1 and a half years ago before I had to move. I loved the module--while some encounters were difficult, how difficult they were depended very much on how we approached them. If we went for a full frontal assault, it could quickly turn against us if we faltered or made mistakes or just went in week (our abortive assault on the main CRM gate got off to a poor start when only three players showed up and we went in anyway and was worse because the party wasn't of one mind as to whether to stick it out or run after the alarm went off. Our party was: Half dragon, half orc Bbn (5 at the end) Elf archer Cleric (9 at the end) Tiefling Bbn/Rog (1/6 at the end IIRC) Human Ftr (spiked chain-7 at the end IIRC) Elf Ftr (sword and shield) Human Sor (7 at the end) Human Drd/Rgr (deceased) Dwarf Clr 7 or 8 with dwarf clr cohort. Of course, they didn't all show up all of the time and the Tiefling only joined after the Sor's player left and the elf Ftr's player largely lost interest. As I recall, we had only a couple of deaths. The ranger druid died facing a greater water elemental in an encounter the DM improvised. And the Half-Dragon barbarian died to the dire ape at the hobgoblin temple. I think the spiked chain fighter was also killed by the water elemental. And one other comment--it never cease to amuse me how people stand up and declare the CR/EL system "broken" or "unworkable" because an unbalanced party operating under house rules that halve the damage dealing capability of most of their members had a harder time than the system indicates. (To me, that's a fair indication that it actually works...challenges are much tougher when everyone is trying to use a screwdriver for a hammer and is doing so with one hand tied behind their back. If they can't succeed, that's to be expected). [/QUOTE]
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