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General Tabletop Discussion
*Pathfinder & Starfinder
How much is too much - The Game Economy
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<blockquote data-quote="Greenfield" data-source="post: 5670792" data-attributes="member: 6669384"><p>As far as the "Can't sell it so who cares", and "Can't buy it so who cares." crowd is concerned, consider this:</p><p></p><p>"Between the item crafters in the party and grotesque amounts of gold, everybody gets to have as much top end gear as we want, limited only by how much Exp we care to spend making it."</p><p></p><p>So it isn't a question of buying or selling magical gear, it's accumulating and <em>using</em> magical gear that threatens the balance of the game. Everybody at max armor class, maxed out in protective items, maxed out in magical weapons, wands, scrolls, gloves and belts and slotless bling. (Yeah, slotless costs double, but if the cost isn't an issue, who cares?)</p><p></p><p>So what if we can't sell all our trade goods in one place, or if we have to go to a major city to find a market for the high end items. We'll go to those major towns, or hit a dozen trade ports along the way.</p><p></p><p>Consider this, as a real world comparison: Would the Borga or Medicci power base have ever broken if they could make a China trade run in two weeks time, whenever they wanted? (Thank you <em>Shadow Walk</em> for 6,000 miles in 12 days).</p><p></p><p>That last question isn't rhetorical, by the way. Our campaign world is based on the real world circa 500 a.d., and our characters are just now returning from China. In one level we get <em>Shadow Walk</em>, and the DM is introducing the PCs to the China trade. High level casters who also know about the opportunity are very rare, and the traffic is currently so light that nobody's been granted licensed monopolies yet. Round trips by mundane means take years, we'll be able to make them once a month.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5670792, member: 6669384"] As far as the "Can't sell it so who cares", and "Can't buy it so who cares." crowd is concerned, consider this: "Between the item crafters in the party and grotesque amounts of gold, everybody gets to have as much top end gear as we want, limited only by how much Exp we care to spend making it." So it isn't a question of buying or selling magical gear, it's accumulating and [I]using[/I] magical gear that threatens the balance of the game. Everybody at max armor class, maxed out in protective items, maxed out in magical weapons, wands, scrolls, gloves and belts and slotless bling. (Yeah, slotless costs double, but if the cost isn't an issue, who cares?) So what if we can't sell all our trade goods in one place, or if we have to go to a major city to find a market for the high end items. We'll go to those major towns, or hit a dozen trade ports along the way. Consider this, as a real world comparison: Would the Borga or Medicci power base have ever broken if they could make a China trade run in two weeks time, whenever they wanted? (Thank you [I]Shadow Walk[/I] for 6,000 miles in 12 days). That last question isn't rhetorical, by the way. Our campaign world is based on the real world circa 500 a.d., and our characters are just now returning from China. In one level we get [I]Shadow Walk[/I], and the DM is introducing the PCs to the China trade. High level casters who also know about the opportunity are very rare, and the traffic is currently so light that nobody's been granted licensed monopolies yet. Round trips by mundane means take years, we'll be able to make them once a month. [/QUOTE]
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How much is too much - The Game Economy
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