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How Much Is Too Much?
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<blockquote data-quote="GuardianLurker" data-source="post: 1289885" data-attributes="member: 786"><p>I'd suggest breaking the races down by theme/accessibility. People generally find it easier to pretend to be something very much like themselves. This is why 3e has humans, humans-with-pointy-ears, short-humans-with-beards, and really-short-humans. I think you'll find that a lot of your really-cool races won't end up being used.</p><p></p><p>Play-testing will tell you exactly which races are best left for supplements, but here's my completely unfounded opinion of a potential break down:</p><p></p><ul> <li data-xf-list-type="ul">Basic, appearing in the core book. I chose the three core, plus one Anthro race, and two "unique" races. Which should emphasize the differences between your world and the standard 3e ones. The particulars are obviously up to you.<ul> <li data-xf-list-type="ul">Humans (just like the core)</li> <li data-xf-list-type="ul">Elves (more plant and tree inclined than core elves)</li> <li data-xf-list-type="ul">Dwarves (more technology inclined than the core)</li> <li data-xf-list-type="ul">Toren (truth finding minotaurs)</li> <li data-xf-list-type="ul">Peophin (dolphins who can shapechange into a humanoid form)</li> <li data-xf-list-type="ul">Nekshe (plant creatures whose powers change with the seasons)</li> </ul></li> <li data-xf-list-type="ul">Anthromorphic Races Supplement. Note that some of these races (Sizumi, Rasune, Telek) seem much better suited for use as NPCs. NPC races should <strong>definitely</strong> only appear in a supplement.<ul> <li data-xf-list-type="ul">Telek (mercantile flightless anthro birds)</li> <li data-xf-list-type="ul">Seikar (war focused non-swamp dwelling lizard folk)</li> <li data-xf-list-type="ul">Zaven (tree-gliding tribal anthro cats)</li> <li data-xf-list-type="ul">Sanun (wanderlust filled anthro bears)</li> <li data-xf-list-type="ul">Leikin (anthro wolves cursed with 'humanthropy')</li> <li data-xf-list-type="ul">Toren (truth finding minotaurs). in great detail.</li> <li data-xf-list-type="ul">Sizumi (disease spreading ratmen)</li> <li data-xf-list-type="ul">Rasune (mute anthro foxes in charge of keeping secrets)</li> <li data-xf-list-type="ul">Nin (anthro bat with natural darkness powers)</li> <li data-xf-list-type="ul">Sintou (anthro snakes who are natural charmers and empaths)</li> </ul></li> <li data-xf-list-type="ul">Tauric Races Supplement; this should probably be combined with the Anthro races supplement, since there's only two. I wouldn't put either in the "core" book.<ul> <li data-xf-list-type="ul">K'tan (tauric slightly hive minded thri-keen)</li> <li data-xf-list-type="ul">Reytaur (tauric deer with a natural affinity for the stars)</li> </ul></li> <li data-xf-list-type="ul">Unusual Races Supplement. I wouldn't put the psionics into the core (unless, of course, psionics *is* core for your world).<ul> <li data-xf-list-type="ul">Plyaer (crystalline humanoids with psionic aptitude)</li> <li data-xf-list-type="ul">Peophin (dolphins who can shapechange into a humanoid form)</li> <li data-xf-list-type="ul">Lussen (amorphous blobs with natural illusion abilities)</li> <li data-xf-list-type="ul">Rathe (gargoyle like creatures)</li> <li data-xf-list-type="ul">Nyth (humanoid hunters with natural shapechange abilities) {BTW, are these humaniods who are hunters, or shapechangers that hunt humanoids?}</li> <li data-xf-list-type="ul">Dren (low-powered dopplegangers)</li> <li data-xf-list-type="ul">Nekshe (plant creatures whose powers change with the seasons)</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="GuardianLurker, post: 1289885, member: 786"] I'd suggest breaking the races down by theme/accessibility. People generally find it easier to pretend to be something very much like themselves. This is why 3e has humans, humans-with-pointy-ears, short-humans-with-beards, and really-short-humans. I think you'll find that a lot of your really-cool races won't end up being used. Play-testing will tell you exactly which races are best left for supplements, but here's my completely unfounded opinion of a potential break down: [list=a] [*]Basic, appearing in the core book. I chose the three core, plus one Anthro race, and two "unique" races. Which should emphasize the differences between your world and the standard 3e ones. The particulars are obviously up to you. [list] [*]Humans (just like the core) [*]Elves (more plant and tree inclined than core elves) [*]Dwarves (more technology inclined than the core) [*]Toren (truth finding minotaurs) [*]Peophin (dolphins who can shapechange into a humanoid form) [*]Nekshe (plant creatures whose powers change with the seasons) [/list] [*]Anthromorphic Races Supplement. Note that some of these races (Sizumi, Rasune, Telek) seem much better suited for use as NPCs. NPC races should [b]definitely[/b] only appear in a supplement. [list] [*]Telek (mercantile flightless anthro birds) [*]Seikar (war focused non-swamp dwelling lizard folk) [*]Zaven (tree-gliding tribal anthro cats) [*]Sanun (wanderlust filled anthro bears) [*]Leikin (anthro wolves cursed with 'humanthropy') [*]Toren (truth finding minotaurs). in great detail. [*]Sizumi (disease spreading ratmen) [*]Rasune (mute anthro foxes in charge of keeping secrets) [*]Nin (anthro bat with natural darkness powers) [*]Sintou (anthro snakes who are natural charmers and empaths) [/list] [*]Tauric Races Supplement; this should probably be combined with the Anthro races supplement, since there's only two. I wouldn't put either in the "core" book. [list] [*]K'tan (tauric slightly hive minded thri-keen) [*]Reytaur (tauric deer with a natural affinity for the stars) [/list] [*]Unusual Races Supplement. I wouldn't put the psionics into the core (unless, of course, psionics *is* core for your world). [list] [*]Plyaer (crystalline humanoids with psionic aptitude) [*]Peophin (dolphins who can shapechange into a humanoid form) [*]Lussen (amorphous blobs with natural illusion abilities) [*]Rathe (gargoyle like creatures) [*]Nyth (humanoid hunters with natural shapechange abilities) {BTW, are these humaniods who are hunters, or shapechangers that hunt humanoids?} [*]Dren (low-powered dopplegangers) [*]Nekshe (plant creatures whose powers change with the seasons) [/list] [/list] [/QUOTE]
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